D3DMFOGMODE (Windows Embedded CE 6.0)
1/6/2010
This enumeration provides values that identify fog equations used in various render states. Both vertex and pixel fog modes support all of these fog equations.
Syntax
typedef enum _D3DMFOGMODE {
D3DMFOG_NONE = 0,
D3DMFOG_EXP = 1,
D3DMFOG_EXP2 = 2,
D3DMFOG_LINEAR = 3,
D3DMFOG_FORCE_ULONG = 0x7fffffff,
} D3DMFOGMODE;
Elements
- D3DMFOG_NONE
Identifies that fogging modes are disabled.
D3DMFOG_EXP
Identifies a fog model where the fog effect,F
, intensifies according to the following equation.F = 1/e^(d*density)
In this equation,
e
is the base of the natural logarithm, andd
is distance. The value fordensity
is the value of the D3DMRS_FOGDENSITY render state. For more information, see D3DMRENDERSTATETYPE.
D3DMFOG_EXP2
Identifies a fog model where the fog effect,F
, intensifies according to the following equation.F = 1/e^(d*density)<SUP>2</SUP>
D3DMFOG_LINEAR
Identifies a fog model where the fog effect,F
, intensifies linearly between the start and end points according to the following equation.F = (end - d)/(end - start)
The values for
start
andend
are the values of the D3DMRS_FOGSTART and D3DMRS_FOGEND render states.
- D3DMFOG_FORCE_ULONG
Forces the compiler to interpret the enumeration as a ULONG value. This value is not used directly in Direct3D Mobile programming.
Requirements
Header | d3dmtypes.h |
Windows Embedded CE | Windows CE 5.0 and later |