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D3DMFVF_TEXCOORDFLOAT (Windows Embedded CE 6.0)

1/6/2010

This macro sets the numerical format of a specified texture coordinate set in a flexible vertex format (FVF) to be IEEE 32-bit floating point values.

Syntax

#define D3DMFVF_TEXCOORDFLOAT(CoordIndex) (D3DMFVF_TEXCOORDFORMAT_FLOAT)

Parameters

  • CoordIndex
    An integer value identifying a texture coordinate set in an FVF.

Requirements

Header d3dmtypes.h
Windows Embedded CE Windows CE 5.0 and later

See Also

Reference

Direct3D Mobile Macros
D3DMFVF Values

Concepts

Vertex Data Description