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D3DMXMatrixPerspectiveFovLH (Windows Embedded CE 6.0)

1/6/2010

Builds a left-handed perspective projection matrix in floating point format based on a field of view.

Syntax

D3DMXMATRIX* WINAPI D3DMXMatrixPerspectiveFovLH(
  D3DMXMATRIX* pOut,
  FLOAT        fovy,
  FLOAT        Aspect,
  FLOAT        zn,
  FLOAT        zf
);

Parameters

  • pOut
    [in, out] Pointer to the D3DMXMATRIX structure that is the result of the operation.
  • fovY
    [in] Field of view, in the y direction, in radians.
  • Aspect
    [in] Aspect ratio, defined as view space width divided by height.
  • zn
    [in] Z-value of the near view-plane.
  • zf
    [in] Z-value of the far view-plane.

Return Value

Pointer to a D3DMXMATRIX structure that is a left-handed perspective projection matrix.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DMXMatrixPerspectiveFovLH function can be used as a parameter for another function.

This function computes the returned matrix as shown.

xScale  0       0               0
0       yScale  0               0
0       0       zf/(zf-zn)      1
0       0       -zn*zf/(zf-zn)  0

These variables are calculated from the following formulas.

yScale = cot(fovY/2)
xScale = yScale / Aspect.

Requirements

Header d3dmx.h
Library D3dmx.lib
Windows Embedded CE Windows Embedded CE 6.0 and later

See Also

Reference

D3DMX Functions
D3DMXMATRIX
D3DMXMatrixPerspectiveFovLHFxd