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CBaseRenderer::Pause (Windows Embedded CE 6.0)

1/6/2010

Changes the renderer to State_Paused if it is not already.

Syntax

HRESULT Pause(void);

Parameters

None.

Return Value

Returns an HRESULT value.

Remarks

The following steps make up a pause operation:

  1. Commit the allocator used for the connection.
  2. Allow the thread for the upstream filter to wait in Receive.
  3. Cancel outstanding clock advise links.
  4. Be sure the renderer is connected, and allow a state change.
  5. If a sample is available, complete the state change to State_Paused.
  6. If the member function succeeds, DirectShow sets the filter's m_State member variable to State_Paused.
  7. If the renderer is in the State_Stopped state, DirectShow calls the CBasePin::Active member function for each of the renderer's connected pins.

This member function overrides CBaseFilter::Pause.

Requirements

Windows Embedded CE Windows CE 2.12 and later
Note Microsoft DirectShow applications and DirectShow filters have different include file and Library requirements
For more information, see Setting Up the Build Environment, Version 2.12 requires DXPAK 1.0 or later

See Also

Reference

CBaseRenderer Class