CBaseRenderer::Pause (Windows Embedded CE 6.0)
1/6/2010
Changes the renderer to State_Paused if it is not already.
Syntax
HRESULT Pause(void);
Parameters
None.
Return Value
Returns an HRESULT value.
Remarks
The following steps make up a pause operation:
- Commit the allocator used for the connection.
- Allow the thread for the upstream filter to wait in Receive.
- Cancel outstanding clock advise links.
- Be sure the renderer is connected, and allow a state change.
- If a sample is available, complete the state change to State_Paused.
- If the member function succeeds, DirectShow sets the filter's m_State member variable to State_Paused.
- If the renderer is in the State_Stopped state, DirectShow calls the CBasePin::Active member function for each of the renderer's connected pins.
This member function overrides CBaseFilter::Pause.
Requirements
Windows Embedded CE | Windows CE 2.12 and later |
Note | Microsoft DirectShow applications and DirectShow filters have different include file and Library requirements For more information, see Setting Up the Build Environment, Version 2.12 requires DXPAK 1.0 or later |