Classes for Application Management (Windows Embedded CE 6.0)
1/6/2010
This section describes the classes available in Silverlight for Windows Embedded for application management. Application-management tasks include creating an application object, parsing XAML markup and generating an element tree, creating and using a visual host, and processing messages for the user-interface (UI) elements associated with the visual host.
Class | Description |
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Represents a singleton object that runs a Silverlight application. |
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Stores information about graphics hardware acceleration. |
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Represents a bitmap image that is used as a part of an application UI. |
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Represents a base class for objects that request support for rendering bitmaps by using graphics hardware acceleration. |
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Represents a delegate object customized for a specific kind of event. |
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Base class for objects that can register and own dependency properties in the Silverlight dependency property system. |
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Represents the base class for an image source in Silverlight, such as a bitmap image. |
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Provides support to the internal imaging factory for resolving and loading resources. |
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Hosts the visual tree of objects inside a Window (HWND) container so that the objects, both parsed from XAML and created in C++, can respond to events and window messages at run time. |
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Encapsulates a COM interface pointer to a Silverlight object and is called a "smart pointer." The template class manages resource allocation and deallocation through function calls to the IUnknown member functions; QueryInterface, AddRef, and Release. |
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Describes both the value type and the actual value of a dependency property or attached property in Silverlight. |
See Also
Reference
Silverlight for Windows Embedded Classes
Classes for UI Element Management
Classes for Collection Management
Classes for Ink Input
Classes for Visual Appearance and Behavior