Remote Tools Framework Plug-in Development (Windows Embedded CE 6.0)
1/6/2010
This section links to content that describes the development process associated with creating a plug-in based on the Microsoft Remote Tools Framework.
In This Section
- Components of a Plug-in
Describes the components that make up a plug-in based on the Remote Tools Framework.
- Opening an Existing Plug-in Project
Provides information about how to open an existing plug-in project.
- Sample Plug-ins Based on the Remote Tools Framework
Provides examples of sample plug-ins based on the Remote Tools Framework.
- Creating a New Plug-in From an Existing Plug-in
Provides information about how to manually create a plug-in project that you can use as a starting point for development.
- Creating a New Plug-in Using the Project Wizard
Provides information about how to use the Remote Tools Framework Plug-in Project Wizard to create a plug-in project that you can use as a starting point for development.
- General Plug-in Design Requirements
Provides information about designing and developing a plug-in based on your needs.
- Bundle Input Editor
Describes the Bundle Input Editor, which is a tool in Visual Studio that enables you to configure and edit the metadata of a plug-in, and then save your changes as a .cebundleinfo file.
- Remote Tool Bundler
Describes the Remote Tool Bundler, which is a command-line tool that uses a .cebundleinfo file to generate a plug-in (.cetool) file.
- Building a Plug-in
Describes how to build a plug-in in Visual Studio.
- Running a Plug-in
Describes how to run a plug-in in Visual Studio.
- Debugging Plug-ins Based on the Remote Tools Framework
Describes methods for debugging plug-ins.
- Troubleshooting Plug-in Development
Provides information about how to troubleshoot issues that you might encounter during the development process.
- Distribution of Plug-ins
Provides information about distribution methods and other related considerations.