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IXRScaleTransform::SetScaleY (Windows Embedded CE 6.0)

1/6/2010

This method set the factor by which to scale the UI object along the y-axis.

Syntax

virtual HRESULT STDMETHODCALLTYPE SetScaleY(
    float ScaleY
) = 0;

Parameters

  • ScaleY
    [in] A float value that indicates the scale factor along the y-axis.

Return Value

Returns an HRESULT that indicates success or failure.

Remarks

The default value is 1, which indicates no scaling along the y-axis. When ScaleY is between 0 and 1, it decreases the length of the scaled object. When ScaleY is greater than 1, it increases the length of the scaled object.

When ScaleY is a negative value, it flips the scaled object vertically. When ScaleY is between 0 and -1, it flips the scaled object and decreases its length. When ScaleY is less than -1, it flips the object and increases its length. A value of -1 flips the scaled object but does not change its vertical size.

You can offset the local origin point (0,0) for a UI element on an IXRCanvas container object by setting the attached properties Canvas.Left and Canvas.Top. However, this is not considered a transformation; the UI object keeps its own local origin point for transformation purposes.

.NET Framework Equivalent

System.Windows.Media.ScaleTransform.ScaleY

Requirements

Header XamlRuntime.h
sysgen SYSGEN_XAML_RUNTIME
Windows Embedded CE Windows Embedded CE 6.0 R3

See Also

Reference

IXRScaleTransform
IXRScaleTransform::GetScaleY