Gdi::MonitorFromRect_I (Windows Embedded CE 6.0)
1/6/2010
This method retrieves a handle to the screen that has the largest area of intersection with a specified rectangle.
Syntax
static HMONITOR WINAPI MonitorFromRect_I(
LPCRECT lprc,
DWORD dwFlag
);
Parameters
- lprc
[in] Pointer to a RECT structure that specifies the coordinates of the rectangle of interest in virtual screen coordinates.
dwFlag
[in] DWORD that determines the return value of the method when the rectangle does not intersect any of the screens.The following table shows a list of possible return values.
Value Description MONITOR_DEFAULTTONEAREST
The return value is a handle to the screen that is nearest to the rectangle.
MONITOR_DEFAULTTONULL
The return value is NULL.
MONITOR_DEFAULTTOPRIMARY
The return value is a handle to the primary screen.
Return Value
If the rectangle intersects one or more screen rectangles, the return value is an HMONITOR handle to the screen that has the largest area of intersection with the rectangle.
If the rectangle does not intersect a screen, the return value depends on the value of dwFlag.
Remarks
This method is an internal version of the MonitorFromRect function.
Requirements
Header | gdi.hpp |
Windows Embedded CE | Windows CE .NET 4.0 and later |
See Also
Reference
Gdi
Gdi::MonitorFromPoint_I
Gdi::MonitorFromWindow_I
RECT