Gdi::CreatePatternBrush_I (Windows Embedded CE 6.0)
1/6/2010
This method creates a logical brush with the specified bitmap pattern.
Syntax
static WINGDIAPI HBRUSH WINAPI CreatePatternBrush_I(
HBITMAP hbmp
);
Parameters
- hbmp
[in] Handle to the bitmap that you want to use to create the logical brush.
Return Value
A handle that identifies a logical brush indicates success. NULL indicates failure. To get extended error information, call GetLastError.
Remarks
This method is an internal version of the CreatePatternBrush function.
A pattern brush is a bitmap, which can be of an arbitrary size, that the system uses to paint the interiors of filled shapes.
After an application creates a brush by calling Gdi::CreatePatternBrush_I, the application can select that brush into any device context by calling the Gdi::SelectObject_I method.
You can delete a pattern brush without affecting the associated bitmap by using the Gdi::DeleteObject_I method. Therefore, you can use this bitmap to create any number of pattern brushes.
A brush created by using a monochrome, 1 bit per pixel bitmap has the text and background colors of the device context to which the bitmap is drawn.
Pixels represented by a 0 bit are drawn with the current text color.
Pixels represented by a 1 bit are drawn with the current background color.
Requirements
Header | gdi.hpp |
Windows Embedded CE | Windows CE .NET 4.0 and later |
See Also
Reference
Gdi
CreateDIBSection
CreatePatternBrush
Gdi::DeleteObject_I
Gdi::SelectObject_I