Physics Engine Constants (Windows Embedded CE 6.0)
1/6/2010
The physics engine API uses the following constants.
Name | Value | Description |
---|---|---|
PHYSICSENGINE_BOUNDARY_MODE_NONE |
0 |
Indicates that no special animation occurs when the gesture animation reaches the boundary. |
PHYSICSENGINE_BOUNDARY_MODE_RUBBERBAND |
1 |
Indicates that a rubber band animation occurs when the gesture animation reaches the boundary. |
PHYSICSENGINE_BOUNDARY_MODE_BOUNCE |
2 |
Indicates that a bounce animation occurs when the gesture animation reaches the boundary. |
PHYSICSENGINE_MOVEMENT_MODE_DECELERATE |
0 |
Indicates that the animation speed slows down over time. |
PHYSICSENGINE_FLAG_USERTIME |
1 |
Indicates that the engine time is specified by the user. |
Remarks
You use these constants to populate a PHYSICSENGINEINIT structure to configure a physics engine.
Requirements
Header | physicsengine.h, pwinuser.h |
sysgen | SYSGEN_PHYSICSENGINE |