Partager via


IXRPlaneProjection (Compact 2013)

3/28/2014

This C++ class applies a three-dimensional (3-D) transformation to a UI object.

Syntax

class IXRPlaneProjection : public IXRProjection

Inheritance Hierarchy

IXRProjection

     IXRPlaneProjection

Methods

Method

Description

IXRPlaneProjection::GetCenterOfRotationX

Retrieves the x-coordinate of the center of rotation of the object to rotate.

IXRPlaneProjection::GetCenterOfRotationY

Retrieves the y-coordinate of the center of rotation of the object to rotate.

IXRPlaneProjection::GetCenterOfRotationZ

Retrieves the z-coordinate of the center of rotation of the object to rotate.

IXRPlaneProjection::GetGlobalOffsetX

Retrieves the translation distance of the object along the x-axis of the screen.

IXRPlaneProjection::GetGlobalOffsetY

Retrieves the translation distance of the object along the y-axis of the screen.

IXRPlaneProjection::GetGlobalOffsetZ

Retrieves the translation distance of the object along the z-axis of the screen.

IXRPlaneProjection::GetLocalOffsetX

Retrieves the translation distance of the object along the x-axis of the screen.

IXRPlaneProjection::GetLocalOffsetY

Retrieves the translation distance of the object along the y-axis of the object.

IXRPlaneProjection::GetLocalOffsetZ

Retrieves the translation distance of the object along the z-axis of the object.

IXRPlaneProjection::GetProjectionMatrix

Retrieves the IXRMatrix3D object that defines a 3-D transformation.

IXRPlaneProjection::GetRotationX

Retrieves the number of degrees to rotate the object around the x-axis of rotation.

IXRPlaneProjection::GetRotationY

Retrieves the number of degrees to rotate the object around the y-axis of rotation.

IXRPlaneProjection::GetRotationZ

Retrieves the number of degrees to rotate the object around the z-axis of rotation.

IXRPlaneProjection::SetCenterOfRotationX

Sets the x-coordinate of the center of rotation of the object to rotate.

IXRPlaneProjection::SetCenterOfRotationY

Sets the y-coordinate of the center of rotation of the object to rotate.

IXRPlaneProjection::SetCenterOfRotationZ

Sets the z-coordinate of the center of rotation of the object to rotate.

IXRPlaneProjection::SetGlobalOffsetX

Sets the translation distance of the object along the x-axis of the screen.

IXRPlaneProjection::SetGlobalOffsetY

Sets the translation distance of the object along the y-axis of the screen.

IXRPlaneProjection::SetGlobalOffsetZ

Sets the translation distance of the object along the z-axis of the screen.

IXRPlaneProjection::SetLocalOffsetX

Sets the translation distance of the object along the x-axis of the screen.

IXRPlaneProjection::SetLocalOffsetY

Sets the translation of the object along the y-axis of the screen.

IXRPlaneProjection::SetLocalOffsetZ

Sets the translation distance of the object along the z-axis of the screen.

IXRPlaneProjection::SetRotationX

Sets the number of degrees to rotate the object around the x-axis of rotation.

IXRPlaneProjection::SetRotationY

Sets the number of degrees to rotate the object around the y-axis of rotation.

IXRPlaneProjection::SetRotationZ

Sets the number of degrees to rotate the object around the z-axis of rotation.

Thread Safety

Members of this class are thread-safe if you previously called IXRApplication::CreateHostFromXaml and supplied it with an XRWindowCreateParams structure that has AllowsMultipleThreadAccess set to true.

Remarks

To make an object appear as if it is projecting into three-dimensional space, you can define a perspective transformation for it by using the methods of IXRPlaneProjection.

To apply a 3-D transformation to an object that derives from IXRUIElement, create an IXRPlaneProjection object and then provide it in a call to IXRUIElement::SetProjection.

When you create a class instance, use an IXRPlaneProjectionPtr smart pointer instead of a raw interface pointer. For more information, see XRPtr<Interface>.

You can also define a perspective transformation in Microsoft Silverlight 3 XAML. For information about the differences between XAML in XAML for Windows Embedded and Silverlight 3, see Differences Between Microsoft Silverlight 3 and XAML for Windows Embedded. For more information about how to define this element in the source XAML for your application, see the PlaneProjection Class on MSDN.

.NET Framework Equivalent

System.Windows.Media.PlaneProjection

Requirements

Header

XamlRuntime.h

sysgen

SYSGEN_XAML_RUNTIME

See Also

Reference

Classes for Visual Appearance