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IEnumUnknown

This enumerator enumerates objects with the IUnknown interface. It can be used to enumerate through the objects in a component containing multiple objects. IEnumUnknown has the same methods as all enumerator interfaces: Next, Skip, Reset, and Clone.

When to Implement

You can implement this whenever you want a caller to be able to enumerate the objects contained in another object. You get a pointer to IEnumUnknown through a call to IOleContainer::EnumObjects.

When to Implement

Call the methods of IEnumUnknown to enumerate the objects in a compound document, when you get a pointer to the interface on the enumerator through a call to IOleContainer::EnumObjects.

Methods

The prototypes of the methods are as follows.

HRESULT Next(
  ULONG celt, 
  IUnknown** rgelt, 
  ULONG* pceltFetched 
);

HRESULT Skip(
  ULONG celt  
);

HRESULT Reset(void)

HRESULT Clone(
  IEnumUnknown** ppenum
);

Remarks

To determine whether the platform supports this interface, see Determining Supported COM APIs.

Requirements

OS Versions: Windows CE 3.0 and later.
Header: Objidl.h, Objidl.idl.
Link Library: Ole32.lib, Uuid.lib.

Last updated on Wednesday, April 13, 2005

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