Advanced DirectDraw Information
The following topics supplement the DirectDraw overview, providing information about advanced DirectDraw issues.
In This Section
Converting Between YUV and RGB
Taking Advantage of DMA Support
Using DirectDraw Palettes in Windowed Mode
Getting the Flip and Blit Status
Determining the Capabilities of the Display Hardware
Storing Bitmaps in Display Memory
DirectDraw Applications and Window Styles
Matching True RGB Colors to the Frame Buffer's Color Space
Displaying a Window in Full-Screen Mode
Last updated on Thursday, April 08, 2004
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