CEL_EVENT_PULSE
This structure is passed when an event is pulsed with PulseEvent.
typedef struct __CEL_EVENT_PULSE {
HANDLE hEvent;
} CEL_EVENT_PULSE, *PCEL_EVENT_PULSE;
Members
- hEvent
Handle of the event that is being pulsed.
Requirements
OS Versions: Windows CE 3.0 and later.
Header: Celog.h.
See Also
Last updated on Wednesday, April 13, 2005
© 2005 Microsoft Corporation. All rights reserved.