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CEL_EVENT_PULSE

This structure is passed when an event is pulsed with PulseEvent.

typedef struct __CEL_EVENT_PULSE { 
  HANDLE hEvent;
} CEL_EVENT_PULSE, *PCEL_EVENT_PULSE;

Members

  • hEvent
    Handle of the event that is being pulsed.

Requirements

OS Versions: Windows CE 3.0 and later.
Header: Celog.h.

See Also

PulseEvent

Last updated on Wednesday, April 13, 2005

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