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SCNScene.RemoveAllParticleSystems Method

Definition

Removes all particle systems from the scene.

[Foundation.Export("removeAllParticleSystems")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void RemoveAllParticleSystems ();
abstract member RemoveAllParticleSystems : unit -> unit
override this.RemoveAllParticleSystems : unit -> unit
Attributes

Applies to