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SKShapeNode.FillShader Proprietà

Definizione

Ottiene o imposta lo shader che verrà utilizzato per riempire la forma.

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual SpriteKit.SKShader FillShader { [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)] [Foundation.Export("fillShader", ObjCRuntime.ArgumentSemantic.Strong)] get; [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)] [Foundation.Export("setFillShader:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.FillShader : SpriteKit.SKShader with get, set

Valore della proprietà

(È disponibile una documentazione più dettagliata per questo nodo)

Il valore può essere null.

Attributi

Si applica a