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Procedura: aggiungere e rimuovere singoli elementi di un oggetto BlockingCollection

In questo esempio viene mostrato come aggiungere e rimuovere elementi da un oggetto BlockingCollection<T> sia in modo bloccante sia in modo non bloccante. Per ulteriori informazioni su BlockingCollection<T>, vedere Cenni preliminari su BlockingCollection.

Per un esempio su come enumerare un oggetto BlockingCollection<T> finché non risulta essere vuoto e non saranno aggiunti altri elementi, vedere Procedura: utilizzare ForEach per rimuovere elementi in un oggetto BlockingCollection

Esempio

In questo primo esempio viene mostrato come aggiungere e rimuovere elementi in modo che le operazioni vengano bloccate se l'insieme è temporaneamente vuoto (in caso di rimozione) o se ha raggiunto la capacità massima (in caso di aggiunta) oppure quando è trascorso un determinato periodo di timeout. Si noti che il blocco relativo alla capacità massima è abilitato solo quando BlockingCollection è stato creato specificando una capacità massima nel costruttore.

Option Strict On
Option Explicit On

Imports System.Collections.Concurrent
Imports System.Threading
Imports System.Threading.Tasks

Module SimpleBlocking

    Class Program
        Shared Sub Main()
            ' Increase or decrease this value as desired.
            Dim itemsToAdd As Integer = 500

            ' Preserve all the display output for Adds and Takes
            Console.SetBufferSize(80, (itemsToAdd * 2) + 3)

            ' A bounded collection. Increase, decrease, or remove the 
            ' maximum capacity argument to see how it impacts behavior.
            Dim numbers = New BlockingCollection(Of Integer)(50)

            ' A simple blocking consumer with no cancellation.
            Task.Factory.StartNew(Sub()
                                      Dim i As Integer = -1
                                      While numbers.IsCompleted = False
                                          Try
                                              i = numbers.Take()
                                          Catch ioe As InvalidOperationException
                                              Console.WriteLine("Adding was completed!")
                                              Exit While
                                          End Try
                                          Console.WriteLine("Take:{0} ", i)
                                          ' Simulate a slow consumer. This will cause
                                          ' collection to fill up fast and thus Adds wil block.
                                          Thread.SpinWait(100000)
                                      End While
                                      Console.WriteLine(vbCrLf & "No more items to take. Press the Enter key to exit.")
                                  End Sub)

            ' A simple blocking producer with no cancellation.
            Task.Factory.StartNew(Sub()
                                      For i As Integer = 0 To itemsToAdd
                                          numbers.Add(i)
                                          Console.WriteLine("Add:{0} Count={1}", i, numbers.Count)
                                      Next

                                      'See documentation for this method.
                                      numbers.CompleteAdding()
                                  End Sub)

            'Keep the console window open in debug mode.
            Console.ReadLine()
        End Sub
    End Class

End Module
namespace BCBlockingAccess
{
    using System;
    using System.Collections.Concurrent;


    class Program
    {
        static void Main(string[] args)
        {
            // Increase or decrease this value as desired.
            int itemsToAdd = 500;

            // Preserve all the display output for Adds and Takes
            Console.SetBufferSize(80, (itemsToAdd * 2) + 3);

            // A bounded collection. Increase, decrease, or remove the 
            // maximum capacity argument to see how it impacts behavior.
            BlockingCollection<int> numbers = new BlockingCollection<int>(50);


            // A simple blocking consumer with no cancellation.
            Task.Factory.StartNew(() =>
            {
                int i = -1;
                while (!numbers.IsCompleted)
                {
                    try
                    {
                        i = numbers.Take();
                    }
                    catch (InvalidOperationException)
                    {
                        Console.WriteLine("Adding was compeleted!");
                        break;
                    }
                    Console.WriteLine("Take:{0} ", i);

                    // Simulate a slow consumer. This will cause
                    // collection to fill up fast and thus Adds wil block.
                    Thread.SpinWait(100000);
                }

                Console.WriteLine("\r\nNo more items to take. Press the Enter key to exit.");
            });

            // A simple blocking producer with no cancellation.
            Task.Factory.StartNew(() =>
            {
                for (int i = 0; i < itemsToAdd; i++)
                {
                    numbers.Add(i);
                    Console.WriteLine("Add:{0} Count={1}", i, numbers.Count);
                }

                // See documentation for this method.
                numbers.CompleteAdding();
            });

            // Keep the console display open in debug mode.

            Console.ReadLine();
        }
    }
}

In questo secondo esempio viene mostrato come aggiungere e rimuovere elementi in modo che le operazioni non vengano bloccate. Se non è presente alcun elemento o se è stata raggiunta la capacità massima in un insieme limitato oppure se è trascorso il periodo di timeout, l'operazione TryAdd() o TryTake() restituisce false. In questo modo si consente al thread di eseguire per un breve periodo altre operazioni utili e quindi, in un secondo momento, riprovare a recuperare il nuovo elemento o aggiungere lo stesso elemento che non è stato possibile aggiungere in precedenza. Il programma illustra inoltre come implementare l'annullamento quando si accede a un oggetto BlockingCollection<T>.

Option Strict On
Option Explicit On
Imports System.Collections.Concurrent
Imports System.Threading
Imports System.Threading.Tasks
Module NonBlockingBC


    Class NonBlockingAccess
        Shared inputs As Integer
        Shared Sub Main()
            ' The token source for issuing the cancelation request.
            Dim cts As CancellationTokenSource = New CancellationTokenSource()

            ' A blocking collection that can hold no more than 100 items at a time.
            Dim numberCollection As BlockingCollection(Of Integer) = New BlockingCollection(Of Integer)(100)

            ' Set console buffer to hold our prodigious output.
            Console.SetBufferSize(80, 2000)

            ' The simplest UI thread ever invented.
            Task.Factory.StartNew(Sub()
                                      If Console.ReadKey.KeyChar() = "c"c Then
                                          cts.Cancel()
                                      End If
                                  End Sub)
            ' Start one producer and one consumer.
            Task.Factory.StartNew(Sub() NonBlockingConsumer(numberCollection, cts.Token))
            Task.Factory.StartNew(Sub() NonBlockingProducer(numberCollection, cts.Token))


            Console.WriteLine("Press the Enter key to exit.")
            Console.ReadLine()
        End Sub

        Shared Sub NonBlockingConsumer(ByVal bc As BlockingCollection(Of Integer), ByVal ct As CancellationToken)

            ' IsCompleted is equivalent to (IsAddingCompleted And Count = 0)
            While bc.IsCompleted = False
                Dim nextItem As Integer = 0
                Try
                    If bc.TryTake(nextItem, 0, ct) Then
                        Console.WriteLine("  Take Blocked.")
                    Else
                        Console.WriteLine(" Take: {0}", nextItem)
                    End If
                Catch ex As OperationCanceledException
                    Console.WriteLine("Taking canceled.")
                    Exit While
                End Try
                'Slow down consumer just a little to cause
                ' collection to fill up faster, and lead to "AddBlocked"
                Thread.SpinWait(500000)
            End While

            Console.WriteLine(vbCrLf & "No more items to take. Press the Enter key to exit.")
        End Sub

        Shared Sub NonBlockingProducer(ByVal bc As BlockingCollection(Of Integer), ByVal ct As CancellationToken)
            Dim itemToAdd As Integer = 0
            Dim success As Boolean = False

            Do While itemToAdd < inputs
                'Cancellation causes OCE. We know how to handle it.
                Try
                    success = bc.TryAdd(itemToAdd, 2, ct)
                Catch ex As OperationCanceledException
                    Console.WriteLine("Add loop canceled.")

                    ' Let other threads know we're done in case
                    ' they aren't monitoring the cancellation token.
                    bc.CompleteAdding()
                    Exit Do
                End Try

                If success = True Then
                    Console.WriteLine(" Add:{0}", itemToAdd)
                    itemToAdd = itemToAdd + 1
                Else
                    Console.Write("  AddBlocked:{0} Count = {1}", itemToAdd.ToString(), bc.Count)

                    ' Don't increment nextItem. Try again on next iteration
                    ' Do something else useful instead.
                    UpdateProgress(itemToAdd)
                End If
            Loop
        End Sub

        Shared Sub UpdateProgress(ByVal i As Integer)
            Dim percent As Double = (CType(i, Double) / inputs) * 100
            Console.WriteLine("Percent complete: {0}", percent)
        End Sub
    End Class

End Module
namespace BCNonBlockingWithCancellation
{
    using System;
    using System.Collections.Concurrent;

    class ProgramWithCancellation
    {

        static int inputs = 2000;
        static void Main(string[] args)
        {
            // The token source for issuing the cancelation request.
            CancellationTokenSource cts = new CancellationTokenSource();

            // A blocking collection that can hold no more than 100 items at a time.
            BlockingCollection<int> numberCollection = new BlockingCollection<int>(100);

            // Set console buffer to hold our prodigious output.
            Console.SetBufferSize(80, 2000);

            // The simplest UI thread ever invented.
            Task.Factory.StartNew(() =>
                {
                    if (Console.ReadKey().KeyChar == 'c')
                        cts.Cancel();
                });

            // Start one producer and one consumer.
            Task.Factory.StartNew(() => NonBlockingConsumer(numberCollection, cts.Token));
            Task.Factory.StartNew(() => NonBlockingProducer(numberCollection, cts.Token));


            Console.WriteLine("Press the Enter key to exit.");
            Console.ReadLine();
        }

        static void NonBlockingConsumer(BlockingCollection<int> bc, CancellationToken ct)
        {
            // IsCompleted == (IsAddingCompleted && Count == 0)
            while (!bc.IsCompleted)
            {
                int nextItem = 0;
                try
                {
                    if (!bc.TryTake(out nextItem, 0, ct))
                    {
                        Console.WriteLine(" Take Blocked");
                    }
                    else
                        Console.WriteLine(" Take:{0}", nextItem);
                }

                catch (OperationCanceledException)
                {
                    Console.WriteLine("Taking canceled.");
                    break;
                }

                // Slow down consumer just a little to cause
                // collection to fill up faster, and lead to "AddBlocked"
                Thread.SpinWait(500000);
            }

            Console.WriteLine("\r\nNo more items to take. Press the Enter key to exit.");
        }

        static void NonBlockingProducer(BlockingCollection<int> bc, CancellationToken ct)
        {
            int itemToAdd = 0;
            bool success = false;

            do
            {
                // Cancellation causes OCE. We know how to handle it.
                try
                {
                    // A shorter timeout causes more failures.
                    success = bc.TryAdd(itemToAdd, 2, ct);
                }
                catch (OperationCanceledException)
                {
                    Console.WriteLine("Add loop canceled.");
                    // Let other threads know we're done in case
                    // they aren't monitoring the cancellation token.
                    bc.CompleteAdding();
                    break;
                }

                if (success)
                {
                    Console.WriteLine(" Add:{0}", itemToAdd);
                    itemToAdd++;
                }
                else
                {
                    Console.Write(" AddBlocked:{0} Count = {1}", itemToAdd.ToString(), bc.Count);
                    // Don't increment nextItem. Try again on next iteration.

                    //Do something else useful instead.
                    UpdateProgress(itemToAdd);
                }

            } while (itemToAdd < inputs);

            // No lock required here because only one producer.
            bc.CompleteAdding();
        }

        static void UpdateProgress(int i)
        {
            double percent = ((double)i / inputs) * 100;
            Console.WriteLine("Percent complete: {0}", percent);
        }
    }
}

Vedere anche

Riferimenti

System.Collections.Concurrent

Concetti

Cenni preliminari su BlockingCollection