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CD3D11_RASTERIZER_DESC class

Represents a rasterizer-state structure and provides convenience methods for creating rasterizer-state structures.

Members

The CD3D11_RASTERIZER_DESC class inherits from D3D11_RASTERIZER_DESC. CD3D11_RASTERIZER_DESC also has these types of members:

  • Constructors
  • Methods

Constructors

The CD3D11_RASTERIZER_DESC class has these constructors.

Constructor Description
CD3D11_RASTERIZER_DESC

Instantiates a new instance of an uninitialized CD3D11_RASTERIZER_DESC structure.

CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT)(CD3D11_DEFAULT)

Instantiates a new instance of a CD3D11_RASTERIZER_DESC structure that is initialized with default rasterizer-state values.

CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE,D3D11_CULL_MODE,BOOL,INT,FLOAT,FLOAT,BOOL,BOOL,BOOL,BOOL)(D3D11_FILL_MODE,D3D11_CULL_MODE,BOOL,INT,FLOAT,FLOAT,BOOL,BOOL,BOOL,BOOL)

Instantiates a new instance of a CD3D11_RASTERIZER_DESC structure that is initialized with D3D11_RASTERIZER_DESC values.

 

Methods

The CD3D11_RASTERIZER_DESC class has these methods.

Method Description
~CD3D11_RASTERIZER_DESC()

Destroys an instance of a CD3D11_RASTERIZER_DESC structure.

CD3D11_RASTERIZER_DESC(const &D3D11_RASTERIZER_DESC)

Instantiates a new instance of a CD3D11_RASTERIZER_DESC structure that is initialized with a D3D11_RASTERIZER_DESC structure.

D3D11_RASTERIZER_DESC()

This operator returns the address of a D3D11_RASTERIZER_DESC structure that contains the data from the CD3D11_RASTERIZER_DESC instance.

 

Remarks

Here is how D3D11.h defines CD3D11_RASTERIZER_DESC:


struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC
{
    CD3D11_RASTERIZER_DESC()
    {}
    explicit CD3D11_RASTERIZER_DESC( const D3D11_RASTERIZER_DESC& o ) :
        D3D11_RASTERIZER_DESC( o )
    {}
    explicit CD3D11_RASTERIZER_DESC( CD3D11_DEFAULT )
    {
        FillMode = D3D11_FILL_SOLID;
        CullMode = D3D11_CULL_BACK;
        FrontCounterClockwise = FALSE;
        DepthBias = D3D11_DEFAULT_DEPTH_BIAS;
        DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;
        SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
        DepthClipEnable = TRUE;
        ScissorEnable = FALSE;
        MultisampleEnable = FALSE;
        AntialiasedLineEnable = FALSE;
    }
    explicit CD3D11_RASTERIZER_DESC(
        D3D11_FILL_MODE fillMode,
        D3D11_CULL_MODE cullMode,
        BOOL frontCounterClockwise,
        INT depthBias,
        FLOAT depthBiasClamp,
        FLOAT slopeScaledDepthBias,
        BOOL depthClipEnable,
        BOOL scissorEnable,
        BOOL multisampleEnable,
        BOOL antialiasedLineEnable )
    {
        FillMode = fillMode;
        CullMode = cullMode;
        FrontCounterClockwise = frontCounterClockwise;
        DepthBias = depthBias;
        DepthBiasClamp = depthBiasClamp;
        SlopeScaledDepthBias = slopeScaledDepthBias;
        DepthClipEnable = depthClipEnable;
        ScissorEnable = scissorEnable;
        MultisampleEnable = multisampleEnable;
        AntialiasedLineEnable = antialiasedLineEnable;
    }
    ~CD3D11_RASTERIZER_DESC() {}
    operator const D3D11_RASTERIZER_DESC&() const { return *this; }
};

Requirements

Minimum supported client

Windows 7 [desktop apps | UWP apps]

Minimum supported server

Windows Server 2008 R2 [desktop apps | UWP apps]

Header

D3D11.h

Library

D3D11.lib

See also

D3D11_RASTERIZER_DESC

CD3D11 Helper Structures