D3D12DDI_COALESCING_LAUNCH_NODE_PROPERTIES_0084 struttura (d3d12umddi.h)
Usare invece D3D12DDI_COALESCING_LAUNCH_NODE_PROPERTIES_0108 .
Sintassi
typedef struct D3D12DDI_COALESCING_LAUNCH_NODE_PROPERTIES_0084 {
D3D12DDI_NODE_ID_0084 FinalName;
BOOL bProgramEntry;
D3D12DDI_NODE_IO_KIND_0084 InputNodeIOKind;
UINT InputNodeIOFlags;
UINT InputRecordSizeInBytes;
UINT InputMaxRecordArraySize;
UINT GroupSharedUsageInBytes;
UINT MaxRecursionDepth;
const UINT *pLocalRootArgumentsTableIndex;
const UINT *pShareInputOfNodeIndex;
UINT NumInputNodeIndices;
const UINT *pInputNodeIndices;
UINT NumNodesSharingInputWithThisNode;
const UINT *pIndicesOfNodesSharingInputWithThisNode;
UINT NumOutputs;
const D3D12DDI_NODE_OUTPUT_0084 *pOutputs;
} D3D12DDI_COALESCING_LAUNCH_NODE_PROPERTIES_0084;
Members
FinalName
bProgramEntry
InputNodeIOKind
InputNodeIOFlags
InputRecordSizeInBytes
InputMaxRecordArraySize
GroupSharedUsageInBytes
MaxRecursionDepth
pLocalRootArgumentsTableIndex
pShareInputOfNodeIndex
NumInputNodeIndices
pInputNodeIndices
NumNodesSharingInputWithThisNode
pIndicesOfNodesSharingInputWithThisNode
NumOutputs
pOutputs
Commenti
Per altre informazioni, vedere Grafici di lavoro.
Requisiti
Requisito | Valore |
---|---|
Client minimo supportato | Windows 11 versione 24H2 (WDDM 3.2) |
Intestazione | d3d12umddi.h |