struttura D3D12DDI_RENDER_PASS_ENDING_ACCESS (d3d12umddi.h)
Specifica le risorse necessarie per terminare l'accesso a un passaggio di rendering.
Sintassi
typedef struct D3D12DDI_RENDER_PASS_ENDING_ACCESS {
D3D12DDI_RENDER_PASS_ENDING_ACCESS_TYPE Type;
union {
D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS Resolve;
D3D12DDI_RENDER_PASS_ENDING_ACCESS_SUSPEND_LOCAL_READ_PARAMETERS SuspendLocalRead;
};
} D3D12DDI_RENDER_PASS_ENDING_ACCESS;
Members
Type
D3D12DDI_RENDER_PASS_ENDING_ACCESS_TYPE.
Resolve
D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS.
SuspendLocalRead
D3D12DDI_RENDER_PASS_ENDING_ACCESS_SUSPEND_LOCAL_READ_PARAMETERS.
Requisiti
Requisito | Valore |
---|---|
Client minimo supportato | Windows 10, versione 1809 |
Intestazione | d3d12umddi.h |