Interfaccia IAudioEffectsChangedNotificationClient (audioclient.h)
Un'interfaccia di callback consente alle applicazioni di ricevere notifiche quando l'elenco di effetti audio per il flusso audio associato cambia o quando le risorse necessarie per abilitare le modifiche di un effetto, ad esempio quando il valore del campo canSetState del AUDIO_EFFECT associato cambia.
Ereditarietà
L'interfaccia IAudioEffectsChangedNotificationClient eredita dall'interfaccia IUnknown.
Metodi
L'interfaccia IAudioEffectsChangedNotificationClient include questi metodi.
IAudioEffectsChangedNotificationClient::OnAudioEffectsChanged Chiamato dal sistema quando l'elenco degli effetti audio cambia o le risorse necessarie per abilitare le modifiche di un effetto. |
Commenti
Registrare l'interfaccia di callback chiamando IAudioEffectsManager::RegisterAudioEffectsChangedNotificationCallback.
Esempio
L'esempio di codice seguente illustra una classe che implementa IAudioEffectsChangedNotificationClient per ricevere notifiche quando l'elenco di effetti audio cambia o le risorse necessarie per abilitare le modifiche di un effetto. Nel callback OnAudioStreamEffectsChanged , l'esempio chiama GetAudioEffects per ottenere l'elenco corrente di effetti.
class AudioEffectsChangedHandler :
public winrt::implements<AudioEffectsChangedHandler, IAudioEffectsChangedNotificationClient>
{
public:
AudioEffectsChangedHandler(_In_ IAudioClient *client) : m_client(client){}
STDMETHOD(OnAudioEffectsChanged)()
{
OnAudioStreamEffectsChanged(m_client.get());
return S_OK;
}
private:
wil::com_ptr_nothrow<IAudioClient> m_client;
};
wil::com_ptr_nothrow<IAudioEffectsChangedNotificationClient> g_effectsChangedHandler;
HRESULT RegisterAudioStreamEffectsChangedEvent(_In_ IAudioClient *client)
{
if (!g_effectsChangedHandler)
{
wil::com_ptr_nothrow<IAudioEffectsManager> audioEffectsManager;
RETURN_IF_FAILED(client->GetService(IID_PPV_ARGS(&audioEffectsManager)));
// Register for the audio effects changed notification
g_effectsChangedHandler = winrt::make<AudioEffectsChangedHandler>(client).get();
RETURN_IF_NULL_ALLOC(g_effectsChangedHandler);
return audioEffectsManager->RegisterAudioEffectsChangedNotificationCallback(
g_effectsChangedHandler.get());
}
return S_OK;
}
HRESULT UnregisterAudioStreamEffectsChangedEvent(_In_ IAudioClient *client)
{
if (g_effectsChangedHandler != nullptr)
{
wil::com_ptr_nothrow<IAudioEffectsManager> audioEffectsManager;
RETURN_IF_FAILED(client->GetService(IID_PPV_ARGS(&audioEffectsManager)));
// Unregister from the audio effects changed notification
return audioEffectsManager->UnregisterAudioEffectsChangedNotificationCallback(
g_effectsChangedHandler.get());
}
return S_OK;
}
HRESULT OnAudioStreamEffectsChanged(_In_ IAudioClient *client)
{
// Re-query the list of effects since there was some change
wil::com_ptr_nothrow<IAudioEffectsManager> audioEffectsManager;
RETURN_IF_FAILED(client->GetService(IID_PPV_ARGS(&audioEffectsManager)));
wil::unique_cotaskmem_array_ptr<AUDIO_EFFECT> effects;
UINT32 numEffects;
RETURN_IF_FAILED(audioEffectsManager->GetAudioEffects(&effects, &numEffects));
for (UINT32 i = 0; i < numEffects; i++)
{
// Here the app can check which effects are still enabled, and check if there are new
// effects that now can be enabled.
// As an example, the following code enables any effect that can be enabled, if it is not
// already enabled.
if (effects[i].canSetState && effects[i].state == AUDIO_EFFECT_STATE_OFF)
{
HRESULT hr = audioEffectsManager->SetAudioEffectState(effects[i].id, AUDIO_EFFECT_STATE_ON));
if (hr == AUDCLNT_E_EFFECT_NOT_AVAILABLE || hr == AUDCLNT_E_EFFECT_STATE_READ_ONLY)
{
hr = S_OK;
}
RETURN_IF_FAILED(hr);
}
}
return S_OK;
}
Requisiti
Requisito | Valore |
---|---|
Client minimo supportato | Windows Build 22000 |
Intestazione | audioclient.h |
Vedi anche
IAudioEffectsManager::RegisterAudioEffectsChangedNotificationCallback