PixelShader.CloneCurrentValue Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Creates a modifiable clone of this PixelShader object, making deep copies of this object's current values. Resource references, data bindings, and animations are not copied, but their current values are copied.
public:
System::Windows::Media::Effects::PixelShader ^ CloneCurrentValue();
public System.Windows.Media.Effects.PixelShader CloneCurrentValue ();
override this.CloneCurrentValue : unit -> System.Windows.Media.Effects.PixelShader
Public Function CloneCurrentValue () As PixelShader
Returns
A modifiable clone of the current object. The cloned object's IsFrozen property will be false
even if the source's IsFrozen property was true
.
Remarks
This method is used to produce modifiable copies of frozen Freezable objects (or any Freezable object). For convenience, this method shadows the inherited version with a strongly typed implementation.
For more information, see Freezable.CloneCurrentValue.
Applies to
See also
.NET