遅延コンテキストに対する DDI 関数の除外
このセクションは、Windows 7 以降、および Windows Server 2008 R2 以降のバージョンで Windows オペレーティング システムのみを対象としています。
Microsoft Direct3D ランタイムがユーザー モード表示ドライバーの CreateDeferredContext 関数を呼び出して遅延コンテキストを作成すると、ドライバーは、ランタイムがその遅延コンテキストに対して呼び出すことができる関数を提供します。 ドライバーは、D3D11DDIARG_CREATEDEFERREDCONTEXT 構造体の p11ContextFuncs メンバーが指す D3D11DDI_DEVICEFUNCS 構造体のメンバーを満たします。 ドライバーは、ドライバーが即時コンテキストに対して行うのと同様に、遅延コンテキストの関数のサブセットのみを提供します。
ドライバーは、D3D11_1DDI_DEVICEFUNCS または D3D11DDI_DEVICEFUNCS の次のメンバーを NULL に設定することで、遅延コンテキストの多くの関数を除外します。
typedef struct D3D11DDI_DEVICEFUNCS {
...
PFND3D10DDI_RESOURCEMAP pfnStagingResourceMap;
PFND3D10DDI_RESOURCEUNMAP pfnStagingResourceUnmap;
PFND3D10DDI_QUERYGETDATA pfnQueryGetData;
PFND3D10DDI_FLUSH pfnFlush;
PFND3D10DDI_RESOURCEMAP pfnResourceMap;
PFND3D10DDI_RESOURCEUNMAP pfnResourceUnmap;
PFND3D10DDI_RESOURCEISSTAGINGBUSY pfnResourceIsStagingBusy;
PFND3D11DDI_CALCPRIVATERESOURCESIZE pfnCalcPrivateResourceSize;
PFND3D10DDI_CALCPRIVATEOPENEDRESOURCESIZE pfnCalcPrivateOpenedResourceSize;
PFND3D10DDI_OPENRESOURCE fnOpenResource;
PFND3D11DDI_CALCPRIVATESHADERRESOURCEVIEWSIZE pfnCalcPrivateShaderResourceViewSize;
PFND3D10DDI_CALCPRIVATERENDERTARGETVIEWSIZE pfnCalcPrivateRenderTargetViewSize;
PFND3D11DDI_CALCPRIVATEDEPTHSTENCILVIEWSIZE pfnCalcPrivateDepthStencilViewSize;
PFND3D10DDI_CALCPRIVATEELEMENTLAYOUTSIZE pfnCalcPrivateElementLayoutSize;
PFND3D10_1DDI_CALCPRIVATEBLENDSTATESIZE pfnCalcPrivateBlendStateSize;
PFND3D10DDI_CALCPRIVATEDEPTHSTENCILSTATESIZE pfnCalcPrivateDepthStencilStateSize;
PFND3D10DDI_CALCPRIVATERASTERIZERSTATESIZE pfnCalcPrivateRasterizerStateSize;
PFND3D10DDI_CALCPRIVATESHADERSIZE pfnCalcPrivateShaderSize;
PFND3D11DDI_CALCPRIVATEGEOMETRYSHADERWITHSTREAMOUTPUT pfnCalcPrivateGeometryShaderWithStreamOutput;
PFND3D10DDI_CALCPRIVATESAMPLERSIZE pfnCalcPrivateSamplerSize;
PFND3D10DDI_CALCPRIVATEQUERYSIZE pfnCalcPrivateQuerySize;
PFND3D10DDI_CHECKFORMATSUPPORT pfnCheckFormatSupport;
PFND3D10DDI_CHECKMULTISAMPLEQUALITYLEVELS pfnCheckMultisampleQualityLevels;
PFND3D10DDI_CHECKCOUNTERINFO pfnCheckCounterInfo;
PFND3D10DDI_CHECKCOUNTER pfnCheckCounter;
PFND3D11DDI_CHECKDEFERREDCONTEXTHANDLESIZES pfnCheckDeferredContextHandleSizes;
PFND3D11DDI_CALCDEFERREDCONTEXTHANDLESIZE pfnCalcDeferredContextHandleSize;
PFND3D11DDI_CALCPRIVATEDEFERREDCONTEXTSIZE pfnCalcPrivateDeferredContextSize;
PFND3D11DDI_CREATEDEFERREDCONTEXT pfnCreateDeferredContext;
PFND3D11DDI_CALCPRIVATECOMMANDLISTSIZE pfnCalcPrivateCommandListSize;
PFND3D11DDI_CALCPRIVATETESSELLATIONSHADERSIZE pfnCalcPrivateTessellationShaderSize;
PFND3D11DDI_CALCPRIVATEUNORDEREDACCESSVIEWSIZE pfnCalcPrivateUnorderedAccessViewSize;
PFND3D11DDI_SETRESOURCEMINLOD pfnSetResourceMinLOD;
} D3D11DDI_DEVICEFUNCS;
typedef struct D3D11_1DDI_DEVICEFUNCS {
...
PFND3D10DDI_RESOURCEMAP pfnStagingResourceMap;
PFND3D10DDI_RESOURCEUNMAP pfnStagingResourceUnmap;
PFND3D10DDI_QUERYGETDATA pfnQueryGetData;
PFND3D11_1DDI_FLUSH pfnFlush;
PFND3D10DDI_RESOURCEMAP pfnResourceMap;
PFND3D10DDI_RESOURCEUNMAP pfnResourceUnmap;
PFND3D10DDI_RESOURCEISSTAGINGBUSY pfnResourceIsStagingBusy;
PFND3D11DDI_CALCPRIVATERESOURCESIZE pfnCalcPrivateResourceSize;
PFND3D10DDI_CALCPRIVATEOPENEDRESOURCESIZE pfnCalcPrivateOpenedResourceSize;
PFND3D10DDI_OPENRESOURCE fnOpenResource;
PFND3D11DDI_CALCPRIVATESHADERRESOURCEVIEWSIZE pfnCalcPrivateShaderResourceViewSize;
PFND3D10DDI_CALCPRIVATERENDERTARGETVIEWSIZE pfnCalcPrivateRenderTargetViewSize;
PFND3D11DDI_CALCPRIVATEDEPTHSTENCILVIEWSIZE pfnCalcPrivateDepthStencilViewSize;
PFND3D10DDI_CALCPRIVATEELEMENTLAYOUTSIZE pfnCalcPrivateElementLayoutSize;
PFND3D11_1DDI_CALCPRIVATEBLENDSTATESIZE pfnCalcPrivateBlendStateSize;
PFND3D10DDI_CALCPRIVATEDEPTHSTENCILSTATESIZE pfnCalcPrivateDepthStencilStateSize;
PFND3D11_1DDI_CALCPRIVATERASTERIZERSTATESIZE pfnCalcPrivateRasterizerStateSize;
PFND3D11_1DDI_CALCPRIVATESHADERSIZE pfnCalcPrivateShaderSize;
PFND3D11_1DDI_CALCPRIVATEGEOMETRYSHADERWITHSTREAMOUTPUT pfnCalcPrivateGeometryShaderWithStreamOutput;
PFND3D10DDI_CALCPRIVATESAMPLERSIZE pfnCalcPrivateSamplerSize;
PFND3D10DDI_CALCPRIVATEQUERYSIZE pfnCalcPrivateQuerySize;
PFND3D10DDI_CHECKFORMATSUPPORT pfnCheckFormatSupport;
PFND3D10DDI_CHECKMULTISAMPLEQUALITYLEVELS pfnCheckMultisampleQualityLevels;
PFND3D10DDI_CHECKCOUNTERINFO pfnCheckCounterInfo;
PFND3D10DDI_CHECKCOUNTER pfnCheckCounter;
PFND3D11DDI_CHECKDEFERREDCONTEXTHANDLESIZES pfnCheckDeferredContextHandleSizes;
PFND3D11DDI_CALCDEFERREDCONTEXTHANDLESIZE pfnCalcDeferredContextHandleSize;
PFND3D11DDI_CALCPRIVATEDEFERREDCONTEXTSIZE pfnCalcPrivateDeferredContextSize;
PFND3D11DDI_CREATEDEFERREDCONTEXT pfnCreateDeferredContext;
PFND3D11DDI_CALCPRIVATECOMMANDLISTSIZE pfnCalcPrivateCommandListSize;
PFND3D11_1DDI_CALCPRIVATETESSELLATIONSHADERSIZE pfnCalcPrivateTessellationShaderSize;
PFND3D11DDI_CALCPRIVATEUNORDEREDACCESSVIEWSIZE pfnCalcPrivateUnorderedAccessViewSize;
PFND3D11DDI_SETRESOURCEMINLOD pfnSetResourceMinLOD;
} D3D11DDI_DEVICEFUNCS;