InertiaTranslationBehavior2D Class
Definition
Important
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Describes desired translation behavior of an inertia processor.
public ref class InertiaTranslationBehavior2D sealed : System::Windows::Input::Manipulations::InertiaParameters2D
public sealed class InertiaTranslationBehavior2D : System.Windows.Input.Manipulations.InertiaParameters2D
type InertiaTranslationBehavior2D = class
inherit InertiaParameters2D
Public NotInheritable Class InertiaTranslationBehavior2D
Inherits InertiaParameters2D
- Inheritance
Constructors
InertiaTranslationBehavior2D() |
Initializes a new instance of the InertiaTranslationBehavior2D class. |
Properties
DesiredDeceleration |
Gets or sets the desired deceleration, in coordinate units per millisecond squared. |
DesiredDisplacement |
Gets or sets the absolute distance that the object needs to travel along the velocity vector, in coordinate units. |
InitialVelocityX |
Gets or sets the initial velocity along the x-axis, in coordinate units per millisecond. |
InitialVelocityY |
Gets or sets the initial velocity along the y-axis, in coordinate units per millisecond. |
Methods
Equals(Object) |
Determines whether the specified object is equal to the current object. (Inherited from Object) |
GetHashCode() |
Serves as the default hash function. (Inherited from Object) |
GetType() |
Gets the Type of the current instance. (Inherited from Object) |
MemberwiseClone() |
Creates a shallow copy of the current Object. (Inherited from Object) |
ToString() |
Returns a string that represents the current object. (Inherited from Object) |
Applies to
.NET