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VectorAnimation.GetCurrentValueCore(Vector, Vector, AnimationClock) Method

Definition

Calculates a value that represents the current value of the property being animated, as determined by the VectorAnimation.

protected:
 override System::Windows::Vector GetCurrentValueCore(System::Windows::Vector defaultOriginValue, System::Windows::Vector defaultDestinationValue, System::Windows::Media::Animation::AnimationClock ^ animationClock);
protected override System.Windows.Vector GetCurrentValueCore (System.Windows.Vector defaultOriginValue, System.Windows.Vector defaultDestinationValue, System.Windows.Media.Animation.AnimationClock animationClock);
override this.GetCurrentValueCore : System.Windows.Vector * System.Windows.Vector * System.Windows.Media.Animation.AnimationClock -> System.Windows.Vector
Protected Overrides Function GetCurrentValueCore (defaultOriginValue As Vector, defaultDestinationValue As Vector, animationClock As AnimationClock) As Vector

Parameters

defaultOriginValue
Vector

The suggested origin value, used if the animation does not have its own explicitly set start value.

defaultDestinationValue
Vector

The suggested destination value, used if the animation does not have its own explicitly set end value.

animationClock
AnimationClock

An AnimationClock that generates the CurrentTime or CurrentProgress used by the animation.

Returns

The calculated value of the property, as determined by the current animation.

Remarks

If the defaultOriginValue is the first in the composition chain, this value will be the snapshot value (if one is available) or the base property value; otherwise this value will be the value returned by the previous animation in the chain with an AnimationClock that is not Stopped.

The defaultDestinationValue is the base value if the animation is in the first composition layer of animations on a property; otherwise the value is the output value from the previous composition layer of animations for the property.

Applies to

See also