Rect3D.Equality(Rect3D, Rect3D) Operator
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Compares two Rect3D instances for exact equality.
public:
static bool operator ==(System::Windows::Media::Media3D::Rect3D rect1, System::Windows::Media::Media3D::Rect3D rect2);
public static bool operator == (System.Windows.Media.Media3D.Rect3D rect1, System.Windows.Media.Media3D.Rect3D rect2);
static member ( = ) : System.Windows.Media.Media3D.Rect3D * System.Windows.Media.Media3D.Rect3D -> bool
Public Shared Operator == (rect1 As Rect3D, rect2 As Rect3D) As Boolean
Parameters
Returns
true
if the two Rect3D instances are exactly equal; false
otherwise.
Remarks
Rect3D is typically used to represent the bounds of a MeshGeometry3D or Model3D.
Applies to
GitHub에서 Microsoft와 공동 작업
이 콘텐츠의 원본은 GitHub에서 찾을 수 있으며, 여기서 문제와 끌어오기 요청을 만들고 검토할 수도 있습니다. 자세한 내용은 참여자 가이드를 참조하세요.
.NET