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Vector3D.Normalize Method

Definition

Normalizes the specified Vector3D structure.

public:
 void Normalize();
public void Normalize ();
member this.Normalize : unit -> unit
Public Sub Normalize ()

Examples

The following example shows how to normalize a Vector3D structure.

// Normalizes a Vector3D using the Normalize method.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);

vector1.Normalize();
// vector1 is approximately equal to (0.37139, 0.55709, 0.74278)
' Normalizes a Vector3D using the Normalize method.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)

vector1.Normalize()
' vector1 is approximately equal to (0.37139, 0.55709)

Remarks

A normalized Vector3D maintains its direction but its magnitude becomes 1. The resulting Vector3D is often called a unit vector. A Vector3D is normalized by dividing the Vector3D by its magnitude.

Applies to