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GLSurfaceView.RendermodeContinuously Field

Definition

Caution

This constant will be removed in the future version. Use Android.Opengl.Rendermode enum directly instead of this field.

The renderer is called continuously to re-render the scene.

[Android.Runtime.Register("RENDERMODE_CONTINUOUSLY")]
[System.Obsolete("This constant will be removed in the future version. Use Android.Opengl.Rendermode enum directly instead of this field.", true)]
public const Android.Opengl.Rendermode RendermodeContinuously = 1;
[<Android.Runtime.Register("RENDERMODE_CONTINUOUSLY")>]
[<System.Obsolete("This constant will be removed in the future version. Use Android.Opengl.Rendermode enum directly instead of this field.", true)>]
val mutable RendermodeContinuously : Android.Opengl.Rendermode

Field Value

Value = 1

Implements

Android.Views.ISurfaceHolderCallback2._members Android.Views.ISurfaceHolderCallback2.cb_surfaceRedrawNeededAsync_Landroid_view_SurfaceHolder_Ljava_lang_Runnable_
Attributes

Remarks

The renderer is called continuously to re-render the scene.

Java documentation for android.opengl.GLSurfaceView.RENDERMODE_CONTINUOUSLY.

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to

See also