MPSMatrixSum.EncodeToCommandBuffer Método
Definição
Importante
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[Foundation.Export("encodeToCommandBuffer:sourceMatrices:resultMatrix:scaleVector:offsetVector:biasVector:startIndex:")]
public virtual void EncodeToCommandBuffer (Metal.IMTLCommandBuffer buffer, MetalPerformanceShaders.MPSMatrix[] sourceMatrices, MetalPerformanceShaders.MPSMatrix resultMatrix, MetalPerformanceShaders.MPSVector scaleVector, MetalPerformanceShaders.MPSVector offsetVector, MetalPerformanceShaders.MPSVector biasVector, nuint startIndex);
abstract member EncodeToCommandBuffer : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSMatrix[] * MetalPerformanceShaders.MPSMatrix * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSVector * nuint -> unit
override this.EncodeToCommandBuffer : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSMatrix[] * MetalPerformanceShaders.MPSMatrix * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSVector * nuint -> unit
Parâmetros
- buffer
- IMTLCommandBuffer
- sourceMatrices
- MPSMatrix[]
- resultMatrix
- MPSMatrix
- startIndex
- System.System.UIntPtr System.unativeint
- Atributos