Model3D.Transform Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Gets or sets the Transform3D set on the model.
public:
property System::Windows::Media::Media3D::Transform3D ^ Transform { System::Windows::Media::Media3D::Transform3D ^ get(); void set(System::Windows::Media::Media3D::Transform3D ^ value); };
public System.Windows.Media.Media3D.Transform3D Transform { get; set; }
member this.Transform : System.Windows.Media.Media3D.Transform3D with get, set
Public Property Transform As Transform3D
Property Value
A Transform3D set on the model. The default value is MatrixTransform3D.
Examples
<GeometryModel3D.Transform>
<TranslateTransform3D
OffsetX="2" OffsetY="0" OffsetZ="-1" >
</TranslateTransform3D>
</GeometryModel3D.Transform>
Remarks
Dependency Property Information
Item | Value |
---|---|
Identifier field | TransformProperty |
Metadata properties set to true |
None |
Applies to
Colaborar conosco no GitHub
A fonte deste conteúdo pode ser encontrada no GitHub, onde você também pode criar e revisar problemas e solicitações de pull. Para obter mais informações, confira o nosso guia para colaboradores.