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BehaviorSubject<T>. Método Dispose

Cancelar a assinatura de todos os observadores e liberar recursos.

Namespace:System.Reactive.Subjects
Assembly: System.Reactive (em System.Reactive.dll)

Sintaxe

'Declaration
Public Sub Dispose
'Usage
Dim instance As BehaviorSubject

instance.Dispose()
public void Dispose()
public:
virtual void Dispose() sealed
abstract Dispose : unit -> unit 
override Dispose : unit -> unit 
public final function Dispose()

Implementações

IDisposable.Dispose()

Exemplos

Este exemplo demonstra o BehaviorSubject. O exemplo usa o operador Interval para publicar um inteiro em uma sequência de inteiros a cada segundo. A sequência será concluída pelo operador Take depois que 10 inteiros forem publicados. Essa é a sequência na qual o BehaviorSubject assina.

Duas assinaturas são criadas para a interface IObservable do BehaviorSubject para mostrar como ela publica seus dados.

  • Assinatura nº 1 : essa assinatura começará no início e mostrará o valor inicial armazenado em buffer do construtor (-9) na sequência.

  • Assinatura nº 2 : essa assinatura será iniciada após uma suspensão de 5 segundos. Esta assinatura mostra que a sequência começa com o item armazenado em buffer no momento.

using System;
using System.Reactive.Linq;
using System.Reactive.Subjects;
using System.Reactive.Concurrency;
using System.Threading;

namespace Example
{
  class Program
  {
    static void Main()
    {
      //********************************************************************************************************//
      //*** A subject acts similar to a proxy in that it acts as both a subscriber and a publisher           ***//
      //*** It's IObserver interface can be used to subscribe to multiple streams or sequences of data.      ***//
      //*** The data is then published through it's IObservable interface.                                   ***//
      //***                                                                                                  ***//
      //*** A BehaviorSubject buffers the last item it published through its IObservable interface. If no    ***//
      //*** item has been published through its IObservable interface then the initial item provided in the  ***//
      //*** constructor is the current buffered item. When a subscription is made to the BehaviorSubject's   ***//
      //*** IObservable interface, the sequence published begins with the currently buffered item.           ***//
      //***                                                                                                  ***//
      //*** No items are buffered or published from a BehaviorSubject once its IObserver interface receives  ***//
      //*** a completion.                                                                                    ***//
      //***                                                                                                  ***//
      //*** In this example, we use the Interval operator to publish an integer to a integer sequence every  ***//
      //*** second. The sequence will be completed by the Take operator after 10 integers are published.     ***//
      //*** This will be the sequence that the BehaviorSubject subscribes to.                                ***//
      //***                                                                                                  ***//
      //*** We will create 2 subscriptions to the BehaviorSubject's IObservable interface to show how it     ***//
      //*** publishes it's data.                                                                             ***//
      //***                                                                                                  ***//
      //*** Subscription #1 : This subscription will start at the very beginning and will show the initial   ***//
      //***                   buffered value from the constructor (-9) in the sequence.                      ***//
      //***                                                                                                  ***//
      //*** Subscription #2 : This subscription will start after a 5 sec. sleep showing the sequence starts  ***//
      //***                   with the currently buffered item.                                              ***//
      //********************************************************************************************************//

      BehaviorSubject<long> myBehaviorSubject = new BehaviorSubject<long>((-9));
      Observable.Interval(TimeSpan.FromSeconds(1), Scheduler.ThreadPool).Take(10).Subscribe(myBehaviorSubject);

      
      //********************************************************************************************************//
      //*** Subscription #1 : This subscription will start at the very beginning and will show the initial   ***//
      //***                   buffered value from the constructor (-9) in the sequence.                      ***//
      //********************************************************************************************************//

      EventWaitHandle wait1 = new EventWaitHandle(false, EventResetMode.ManualReset);
      myBehaviorSubject.Subscribe(x => Console.WriteLine("Subscription #1 observes : " + x),
                                  () => 
                                  {
                                    Console.WriteLine("Subscription #1 completed.");
                                    wait1.Set();
                                  });


      //********************************************************************************************************//
      //*** Subscription #2 : This subscription will start after a 5 sec. sleep showing the sequence starts  ***//
      //***                   with the currently buffered item.                                              ***//
      //********************************************************************************************************//
    
      Thread.Sleep(5000);
      EventWaitHandle wait2 = new EventWaitHandle(false, EventResetMode.ManualReset);
      myBehaviorSubject.Subscribe(x => Console.WriteLine("{0,30}Subscription #2 observes : {1}", " ", x), 
                                  () => 
                                  {
                                    Console.WriteLine("{0,30}Subscription #2 completed.", " ");
                                    wait2.Set();
                                  });


      //**************************************************//
      // *** Wait for completion on both subscriptions ***//
      //**************************************************//

      WaitHandle.WaitAll(new WaitHandle[] { wait1, wait2 });
      myBehaviorSubject.Dispose();

      Console.WriteLine("\nPress ENTER to exit...");
      Console.ReadLine();
    }
  }
}

A saída a seguir do código de exemplo mostra as assinaturas sobrepostas.

Subscription #1 observes : -9
Subscription #1 observes : 0
Subscription #1 observes : 1
Subscription #1 observes : 2
Subscription #1 observes : 3
Subscription #1 observes : 4
                              Subscription #2 observes : 4
Subscription #1 observes : 5
                              Subscription #2 observes : 5
Subscription #1 observes : 6
                              Subscription #2 observes : 6
Subscription #1 observes : 7
                              Subscription #2 observes : 7
Subscription #1 observes : 8
                              Subscription #2 observes : 8
Subscription #1 observes : 9
                              Subscription #2 observes : 9
Subscription #1 completed.
                              Subscription #2 completed.

Press ENTER to exit...

Consulte Também

Referência

Classe T> BehaviorSubject<

System.Reactive.Subjects Namespace