如何:在时钟状态发生变化时接收通知

更新:2007 年 11 月

当时钟的 CurrentState 变为无效时(例如时钟启动或停止时),将发生该时钟的 CurrentStateInvalidated 事件。您可以直接使用 Clock 注册此事件,也可以使用 Timeline 注册。

在下面的示例中,Storyboard 和两个 DoubleAnimation 对象用于对两个矩形的宽度进行动画处理。CurrentStateInvalidated 事件用于侦听时钟状态变化。

示例

<Page xmlns="https://schemas.microsoft.com/winfx/2006/xaml/presentation" 
  xmlns:x="https://schemas.microsoft.com/winfx/2006/xaml" 
  x:Class="Microsoft.Samples.Animation.TimingBehaviors.StateExample"
  Background="LightGray">
  <StackPanel Margin="20">

    <TextBlock 
      Name="ParentTimelineStateTextBlock"></TextBlock>
    <TextBlock 
      Name="Animation1StateTextBlock"></TextBlock>
    <Rectangle 
      Name="Rectangle01"
      Width="100" Height="50" Fill="Orange" />    
    <TextBlock Name="Animation2StateTextBlock"></TextBlock>
    <Rectangle 
      Name="Rectangle02"
      Width="100" Height="50" Fill="Gray" />  

    <Button Content="Start Animations" Margin="20">
      <Button.Triggers>
        <EventTrigger RoutedEvent="Button.Click">
          <BeginStoryboard>
            <Storyboard RepeatBehavior="2x" AutoReverse="True"
              CurrentStateInvalidated="parentTimelineStateInvalidated" >
              <DoubleAnimation
                Storyboard.TargetName="Rectangle01"
                Storyboard.TargetProperty="Width"
                From="10" To="200" Duration="0:0:9"
                BeginTime="0:0:1" 
                CurrentStateInvalidated="animation1StateInvalidated"/>
              <DoubleAnimation
                Storyboard.TargetName="Rectangle02"
                Storyboard.TargetProperty="Width"
                From="10" To="200" Duration="0:0:8"
                BeginTime="0:0:1" 
                CurrentStateInvalidated="animation2StateInvalidated" />            
            </Storyboard>
          </BeginStoryboard>
        </EventTrigger>
      </Button.Triggers>
    </Button>


  </StackPanel>
</Page>
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Animation;

namespace Microsoft.Samples.Animation.TimingBehaviors
{

    public partial class StateExample : Page
    {        

        private void parentTimelineStateInvalidated(object sender, EventArgs args)
        {
            Clock myClock = (Clock)sender;
            ParentTimelineStateTextBlock.Text += 
                myClock.CurrentTime.ToString() + ":" 
                + myClock.CurrentState.ToString() + " ";        
        }

        private void animation1StateInvalidated(object sender, EventArgs args)
        {

            Clock myClock = (Clock)sender;

            Animation1StateTextBlock.Text += 
                myClock.Parent.CurrentTime.ToString() + ":" 
                + myClock.CurrentState.ToString() + " ";     
        }

        private void animation2StateInvalidated(object sender, EventArgs args)
        {

            Clock myClock = (Clock)sender;
            Animation2StateTextBlock.Text += 
                myClock.Parent.CurrentTime.ToString() + ":" 
                + myClock.CurrentState.ToString() + " ";                 
        }
    }
}

下图显示了随着父时间线(演示图板)的延伸,动画所进入的不同状态。

具有两个动画的演示图板的时钟状态

下表显示了激发 Animation1 的 CurrentStateInvalidated 事件的时间:

时间(秒)

1

10

19

21

30

39

状态

Active

Active

Stopped

Active

Active

Stopped

下表显示了激发 Animation2 的 CurrentStateInvalidated 事件的时间:

时间(秒)

1

9

11

19

21

29

31

39

状态

Active

Filling

Active

Stopped

Active

Filling

Active

Stopped

请注意,Animation1 的 CurrentStateInvalidated 事件在第 10 秒时激发,尽管其状态仍保持为 Active。这是因为其状态在第 10 秒时发生变化,但状态从 Active 变化为 Filling,然后在同一瞬间又变回 Active