如何:在时钟状态发生变化时接收通知
更新:2007 年 11 月
当时钟的 CurrentState 变为无效时(例如时钟启动或停止时),将发生该时钟的 CurrentStateInvalidated 事件。您可以直接使用 Clock 注册此事件,也可以使用 Timeline 注册。
在下面的示例中,Storyboard 和两个 DoubleAnimation 对象用于对两个矩形的宽度进行动画处理。CurrentStateInvalidated 事件用于侦听时钟状态变化。
示例
<Page xmlns="https://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="https://schemas.microsoft.com/winfx/2006/xaml"
x:Class="Microsoft.Samples.Animation.TimingBehaviors.StateExample"
Background="LightGray">
<StackPanel Margin="20">
<TextBlock
Name="ParentTimelineStateTextBlock"></TextBlock>
<TextBlock
Name="Animation1StateTextBlock"></TextBlock>
<Rectangle
Name="Rectangle01"
Width="100" Height="50" Fill="Orange" />
<TextBlock Name="Animation2StateTextBlock"></TextBlock>
<Rectangle
Name="Rectangle02"
Width="100" Height="50" Fill="Gray" />
<Button Content="Start Animations" Margin="20">
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<BeginStoryboard>
<Storyboard RepeatBehavior="2x" AutoReverse="True"
CurrentStateInvalidated="parentTimelineStateInvalidated" >
<DoubleAnimation
Storyboard.TargetName="Rectangle01"
Storyboard.TargetProperty="Width"
From="10" To="200" Duration="0:0:9"
BeginTime="0:0:1"
CurrentStateInvalidated="animation1StateInvalidated"/>
<DoubleAnimation
Storyboard.TargetName="Rectangle02"
Storyboard.TargetProperty="Width"
From="10" To="200" Duration="0:0:8"
BeginTime="0:0:1"
CurrentStateInvalidated="animation2StateInvalidated" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Button.Triggers>
</Button>
</StackPanel>
</Page>
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Animation;
namespace Microsoft.Samples.Animation.TimingBehaviors
{
public partial class StateExample : Page
{
private void parentTimelineStateInvalidated(object sender, EventArgs args)
{
Clock myClock = (Clock)sender;
ParentTimelineStateTextBlock.Text +=
myClock.CurrentTime.ToString() + ":"
+ myClock.CurrentState.ToString() + " ";
}
private void animation1StateInvalidated(object sender, EventArgs args)
{
Clock myClock = (Clock)sender;
Animation1StateTextBlock.Text +=
myClock.Parent.CurrentTime.ToString() + ":"
+ myClock.CurrentState.ToString() + " ";
}
private void animation2StateInvalidated(object sender, EventArgs args)
{
Clock myClock = (Clock)sender;
Animation2StateTextBlock.Text +=
myClock.Parent.CurrentTime.ToString() + ":"
+ myClock.CurrentState.ToString() + " ";
}
}
}
下图显示了随着父时间线(演示图板)的延伸,动画所进入的不同状态。
下表显示了激发 Animation1 的 CurrentStateInvalidated 事件的时间:
时间(秒) |
1 |
10 |
19 |
21 |
30 |
39 |
状态 |
Active |
Active |
Stopped |
Active |
Active |
Stopped |
下表显示了激发 Animation2 的 CurrentStateInvalidated 事件的时间:
时间(秒) |
1 |
9 |
11 |
19 |
21 |
29 |
31 |
39 |
状态 |
Active |
Filling |
Active |
Stopped |
Active |
Filling |
Active |
Stopped |
请注意,Animation1 的 CurrentStateInvalidated 事件在第 10 秒时激发,尽管其状态仍保持为 Active。这是因为其状态在第 10 秒时发生变化,但状态从 Active 变化为 Filling,然后在同一瞬间又变回 Active。