如何:播放声音
更新:2007 年 11 月
此示例演示如何使用平台调用来播放两个 WAV 文件:一个为嵌入的资源,另一个为内容。
若要在 Visual Studio 中实现作为嵌入资源的 WAV 文件,请在“属性”窗格中将其“生成操作”属性设置为“嵌入的资源”。如果在命令行进行编译,请参见 如何:在命令提示符处进行编译 以了解有关编译嵌入资源的信息。
说明: |
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.NET Compact Framework 3.5 版本支持用 SoundPlayer 来播放声音。有关更多信息,请参见 .NET Compact Framework 中的 SoundPlayer。 |
此示例定义了 Sound 类,该类通过使用 Windows CE 中的 CoreDll.dll 提供下面的本机代码功能:
使用文件名或流播放声音的平台调用方法声明。
用于在平台调用方法调用中传递参数的位值枚举。
Play 方法,用于调用正确的平台调用方法来播放单独的文件或嵌入的资源。
此示例使用名为 Chimes.wav 的声音文件。当包含该声音文件作为嵌入资源时,要通过如下方式为该文件返回资源流:在对 GetManifestResourceStream 的调用中将程序集命名空间添加到原始文件名的前面。
使用平台调用播放声音
将 Sound 类添加到项目中。
Public Class Sound Private m_soundBytes() As Byte Private m_fileName As String Public Declare Function WCE_PlaySound Lib "CoreDll.dll" Alias "PlaySound" (ByVal szSound As String, ByVal hMod As IntPtr, ByVal flags As Integer) As Integer Public Declare Function WCE_PlaySoundBytes Lib "CoreDll.dll" Alias "PlaySound" (ByVal szSound() As Byte, ByVal hMod As IntPtr, ByVal flags As Integer) As Integer Private Enum Flags SND_SYNC = &H0 ' play synchronously (default) SND_ASYNC = &H1 ' play asynchronously SND_NODEFAULT = &H2 ' silence (!default) if sound not found SND_MEMORY = &H4 ' pszSound points to a memory file SND_LOOP = &H8 ' loop the sound until next sndPlaySound SND_NOSTOP = &H10 ' don't stop any currently playing sound SND_NOWAIT = &H2000 ' don't wait if the driver is busy SND_ALIAS = &H10000 ' name is a registry alias SND_ALIAS_ID = &H110000 ' alias is a predefined ID SND_FILENAME = &H20000 ' name is file name SND_RESOURCE = &H40004 ' name is resource name or atom End Enum ' Construct the Sound object to play sound data from the specified file. Public Sub New(ByVal fileName As String) m_fileName = fileName End Sub ' Construct the Sound object to play sound data from the specified stream. Public Sub New(ByVal stream As Stream) ' read the data from the stream m_soundBytes = New Byte(stream.Length) {} stream.Read(m_soundBytes, 0, Fix(stream.Length)) End Sub 'New ' Play the sound Public Sub Play() ' If a file name has been registered, call WCE_PlaySound, ' otherwise call WCE_PlaySoundBytes. If Not (m_fileName Is Nothing) Then WCE_PlaySound(m_fileName, IntPtr.Zero, Fix(Flags.SND_ASYNC Or Flags.SND_FILENAME)) Else WCE_PlaySoundBytes(m_soundBytes, IntPtr.Zero, Fix(Flags.SND_ASYNC Or Flags.SND_MEMORY)) End If End Sub End Class
public class Sound { private byte[] m_soundBytes; private string m_fileName; private enum Flags { SND_SYNC = 0x0000, /* play synchronously (default) */ SND_ASYNC = 0x0001, /* play asynchronously */ SND_NODEFAULT = 0x0002, /* silence (!default) if sound not found */ SND_MEMORY = 0x0004, /* pszSound points to a memory file */ SND_LOOP = 0x0008, /* loop the sound until next sndPlaySound */ SND_NOSTOP = 0x0010, /* don't stop any currently playing sound */ SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */ SND_ALIAS = 0x00010000, /* name is a registry alias */ SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */ SND_FILENAME = 0x00020000, /* name is file name */ SND_RESOURCE = 0x00040004 /* name is resource name or atom */ } [DllImport("CoreDll.DLL", EntryPoint="PlaySound", SetLastError=true)] private extern static int WCE_PlaySound(string szSound, IntPtr hMod, int flags); [DllImport("CoreDll.DLL", EntryPoint="PlaySound", SetLastError=true)] private extern static int WCE_PlaySoundBytes (byte[] szSound, IntPtr hMod, int flags); /// <summary> /// Construct the Sound object to play sound data from the specified file. /// </summary> public Sound (string fileName) { m_fileName = fileName; } /// <summary> /// Construct the Sound object to play sound data from the specified stream. /// </summary> public Sound(Stream stream) { // read the data from the stream m_soundBytes = new byte [stream.Length]; stream.Read(m_soundBytes, 0,(int)stream.Length); } /// <summary> /// Play the sound /// </summary> public void Play () { // if a file name has been registered, call WCE_PlaySound, // otherwise call WCE_PlaySoundBytes if (m_fileName != null) WCE_PlaySound(m_fileName, IntPtr.Zero, (int) (Flags.SND_ASYNC | Flags.SND_FILENAME)); else WCE_PlaySoundBytes (m_soundBytes, IntPtr.Zero, (int) (Flags.SND_ASYNC | Flags.SND_MEMORY)); } }
添加用于创建 Sound 类的实例和播放文件的方法,例如,在某按钮的 Click 事件中。
' To return a Stream object associated with an embedded ' resource, you must prepend the namespace to the original ' name of the file in the project. Private Sub btnEmbedded_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles btnEmbedded.Click Dim sound As New Sound([Assembly].GetExecutingAssembly().GetManifestResourceStream("SoundSample.chimes.wav")) sound.Play() End Sub Private Sub btnFile_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles btnFile.Click Dim sound As New Sound("Program Files\SoundSample\chord.wav") sound.Play() End Sub
// To return a Stream object associated with an embedded // resource, you must prepend the namespace to the original // name of the file in the project. private void btnEmbedded_Click(object sender, System.EventArgs e) { Sound sound = new Sound (Assembly.GetExecutingAssembly().GetManifestResourceStream("SoundSample.chimes.wav")); sound.Play(); } private void btnFile_Click(object sender, System.EventArgs e) { Sound sound = new Sound ("Program Files\\SoundSample\\chord.wav"); sound.Play(); }
编译代码
此示例需要引用下面的命名空间: