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如何:在 C++/CLI 中使用事件

本文說明如何使用宣告事件和函式的介面來叫用該事件,以及實作 介面的類別和事件處理程式。

介面事件

下列程式代碼範例會新增事件處理程式、叫用 事件,這會導致事件處理程式將其名稱寫入主控台,然後移除事件處理程式。

// mcppv2_events2.cpp
// compile with: /clr
using namespace System;

delegate void Del(int, float);

// interface that has an event and a function to invoke the event
interface struct I {
public:
   event Del ^ E;
   void fire(int, float);
};

// class that implements the interface event and function
ref class EventSource: public I {
public:
   virtual event Del^ E;
   virtual void fire(int i, float f) {
      E(i, f);
   }
};

// class that defines the event handler
ref class EventReceiver {
public:
   void Handler(int i , float f) {
      Console::WriteLine("EventReceiver::Handler");
   }
};

int main () {
   I^ es = gcnew EventSource();
   EventReceiver^ er = gcnew EventReceiver();

   // hook the handler to the event
   es->E += gcnew Del(er, &EventReceiver::Handler);

   // call the event
   es -> fire(1, 3.14);

   // unhook the handler from the event
   es->E -= gcnew Del(er, &EventReceiver::Handler);
}

輸出

EventReceiver::Handler

自定義存取子方法

下列範例示範如何在新增或移除處理程式時,以及引發事件時定義事件的行為。

// mcppv2_events6.cpp
// compile with: /clr
using namespace System;

public delegate void MyDel();
public delegate int MyDel2(int, float);

ref class EventSource {
public:
   MyDel ^ pE;
   MyDel2 ^ pE2;

   event MyDel^ E {
      void add(MyDel^ p) {
         pE = static_cast<MyDel^> (Delegate::Combine(pE, p));
         // cannot refer directly to the event
         // E = static_cast<MyDel^> (Delegate::Combine(pE, p));   // error
      }

      void remove(MyDel^ p) {
         pE = static_cast<MyDel^> (Delegate::Remove(pE, p));
      }

      void raise() {
         if (pE != nullptr)
            pE->Invoke();
      }
   }  // E event block

   event MyDel2^ E2 {
      void add(MyDel2^ p2) {
         pE2 = static_cast<MyDel2^> (Delegate::Combine(pE2, p2));
      }

      void remove(MyDel2^ p2) {
         pE2 = static_cast<MyDel2^> (Delegate::Remove(pE2, p2));
      }

      int raise(int i, float f) {
         if (pE2 != nullptr) {
            return pE2->Invoke(i, f);
         }
         return 1;
      }
   } // E2 event block
};

public ref struct EventReceiver {
   void H1() {
      Console::WriteLine("In event handler H1");
   }

   int H2(int i, float f) {
      Console::WriteLine("In event handler H2 with args {0} and {1}", i.ToString(), f.ToString());
      return 0;
   }
};

int main() {
   EventSource ^ pE = gcnew EventSource;
   EventReceiver ^ pR = gcnew EventReceiver;

   // hook event handlers
   pE->E += gcnew MyDel(pR, &EventReceiver::H1);
   pE->E2 += gcnew MyDel2(pR, &EventReceiver::H2);

   // raise events
   pE->E();
   pE->E2::raise(1, 2.2);   // call event through scope path

   // unhook event handlers
   pE->E -= gcnew MyDel(pR, &EventReceiver::H1);
   pE->E2 -= gcnew MyDel2(pR, &EventReceiver::H2);

   // raise events, but no handlers
   pE->E();
   pE->E2::raise(1, 2.5);
}

輸出

In event handler H1
In event handler H2 with args 1 and 2.2

覆寫新增、移除和引發存取子上的預設存取權

此範例示範如何在新增、移除和引發事件方法上覆寫預設存取:

// mcppv2_events3.cpp
// compile with: /clr
public delegate void f(int);

public ref struct E {
   f ^ _E;
public:
   void handler(int i) {
      System::Console::WriteLine(i);
   }

   E() {
      _E = nullptr;
   }

   event f^ Event {
      void add(f ^ d) {
         _E += d;
      }
   private:
      void remove(f ^ d) {
        _E -= d;
      }

   protected:
      void raise(int i) {
         if (_E) {
            _E->Invoke(i);
         }
      }
   }

   // a member function to access all event methods
   static void Go() {
      E^ pE = gcnew E;
      pE->Event += gcnew f(pE, &E::handler);
      pE->Event(17);   // prints 17
      pE->Event -= gcnew f(pE, &E::handler);
      pE->Event(17);   // no output
   }
};

int main() {
   E::Go();
}

輸出

17

多個事件處理程式

事件接收器或任何其他客戶端程式代碼都可以將一或多個處理程式新增至事件。

// mcppv2_events4.cpp
// compile with: /clr
using namespace System;
#include <stdio.h>

delegate void ClickEventHandler(int, double);
delegate void DblClickEventHandler(String^);

ref class EventSource {
public:
   event ClickEventHandler^ OnClick;
   event DblClickEventHandler^ OnDblClick;

   void FireEvents() {
      OnClick(7, 3.14159);
      OnDblClick("Started");
   }
};

ref struct EventReceiver {
public:
   void Handler1(int x, double y) {
      System::Console::Write("Click(x={0},y={1})\n", x, y);
   };

   void Handler2(String^ s) {
      System::Console::Write("DblClick(s={0})\n", s);
   }

   void Handler3(String^ s) {
      System::Console::WriteLine("DblClickAgain(s={0})\n", s);
   }

   void AddHandlers(EventSource^ pES) {
      pES->OnClick +=
         gcnew ClickEventHandler(this,&EventReceiver::Handler1);
      pES->OnDblClick +=
         gcnew DblClickEventHandler(this,&EventReceiver::Handler2);
      pES->OnDblClick +=
         gcnew DblClickEventHandler(this, &EventReceiver::Handler3);
   }

   void RemoveHandlers(EventSource^ pES) {
      pES->OnClick -=
         gcnew ClickEventHandler(this, &EventReceiver::Handler1);
      pES->OnDblClick -=
         gcnew DblClickEventHandler(this, &EventReceiver::Handler2);
      pES->OnDblClick -=
         gcnew DblClickEventHandler(this, &EventReceiver::Handler3);
   }
};

int main() {
   EventSource^ pES = gcnew EventSource;
   EventReceiver^ pER = gcnew EventReceiver;

   // add handlers
   pER->AddHandlers(pES);

   pES->FireEvents();

   // remove handlers
   pER->RemoveHandlers(pES);
}

輸出

Click(x=7,y=3.14159)
DblClick(s=System.Char[])
DblClickAgain(s=System.Char[])

靜態事件

下列範例示範如何定義及使用靜態事件。

// mcppv2_events7.cpp
// compile with: /clr
using namespace System;

public delegate void MyDel();
public delegate int MyDel2(int, float);

ref class EventSource {
public:
   static MyDel ^ psE;
   static event MyDel2 ^ E2;   // event keyword, compiler generates add,
                               // remove, and Invoke

   static event MyDel ^ E {
      static void add(MyDel ^ p) {
         psE = static_cast<MyDel^> (Delegate::Combine(psE, p));
      }

      static void remove(MyDel^ p) {
         psE = static_cast<MyDel^> (Delegate::Remove(psE, p));
      }

      static void raise() {
         if (psE != nullptr)   //psE!=0 -> C2679, use nullptr
            psE->Invoke();
      }
   }

   static int Fire_E2(int i, float f) {
      return E2(i, f);
   }
};

public ref struct EventReceiver {
   void H1() {
      Console::WriteLine("In event handler H1");
   }

   int H2(int i, float f) {
      Console::WriteLine("In event handler H2 with args {0} and {1}", i.ToString(), f.ToString());
      return 0;
   }
};

int main() {
   EventSource^ pE = gcnew EventSource;
   EventReceiver^ pR = gcnew EventReceiver;

   // Called with "this"
   // hook event handlers
   pE->E += gcnew MyDel(pR, &EventReceiver::H1);
   pE->E2 += gcnew MyDel2(pR, &EventReceiver::H2);

   // raise events
   pE->E();
   pE->Fire_E2(11, 11.11);

   // unhook event handlers
   pE->E -= gcnew MyDel(pR, &EventReceiver::H1);
   pE->E2 -= gcnew MyDel2(pR, &EventReceiver::H2);

   // Not called with "this"
   // hook event handler
   EventSource::E += gcnew MyDel(pR, &EventReceiver::H1);
   EventSource::E2 += gcnew MyDel2(pR, &EventReceiver::H2);

   // raise events
   EventSource::E();
   EventSource::Fire_E2(22, 22.22);

   // unhook event handlers
   EventSource::E -= gcnew MyDel(pR, &EventReceiver::H1);
   EventSource::E2 -= gcnew MyDel2(pR, &EventReceiver::H2);
}

輸出

In event handler H1
In event handler H2 with args 11 and 11.11
In event handler H1
In event handler H2 with args 22 and 22.22

虛擬事件

此範例會在介面和類別中實作虛擬受控事件:

// mcppv2_events5.cpp
// compile with: /clr
using namespace System;

public delegate void MyDel();
public delegate int MyDel2(int, float);

// managed class that has a virtual event
ref class IEFace {
public:
   virtual event MyDel ^ E;   // declares three accessors (add, remove, and raise)
};

// managed interface that has a virtual event
public interface struct IEFace2 {
public:
   event MyDel2 ^ E2;   // declares two accessors (add and remove)
};

// implement virtual events
ref class EventSource : public IEFace, public IEFace2 {
public:
   virtual event MyDel2 ^ E2;

   void Fire_E() {
      E();
   }

   int Fire_E2(int i, float f) {
      try {
         return E2(i, f);
      }
      catch(System::NullReferenceException^) {
         return 0;   // no handlers
      }
   }
};

// class to hold event handlers, the event receiver
public ref struct EventReceiver {
   // first handler
   void H1() {
      Console::WriteLine("In handler H1");
   }

   // second handler
   int H2(int i, float f) {
      Console::WriteLine("In handler H2 with args {0} and {1}", i.ToString(), f.ToString());
      return 0;
   }
};

int main() {
   EventSource ^ pE = gcnew EventSource;
   EventReceiver ^ pR = gcnew EventReceiver;

   // add event handlers
   pE->E += gcnew MyDel(pR, &EventReceiver::H1);
   pE->E2 += gcnew MyDel2(pR, &EventReceiver::H2);

   // raise events
   pE->Fire_E();
   pE->Fire_E2(1, 2.2);

   // remove event handlers
   pE->E -= gcnew MyDel(pR, &EventReceiver::H1);
   pE->E2 -= gcnew MyDel2(pR, &EventReceiver::H2);

   // raise events, but no handlers; so, no effect
   pE->Fire_E();
   pE->Fire_E2(1, 2.5);
}

輸出

In handler H1
In handler H2 with args 1 and 2.2

無法指定簡單的事件來覆寫或隱藏基類事件。 您必須定義事件的所有存取子函式,然後在每個存取子函式上指定 newoverride 關鍵詞。

// mcppv2_events5_a.cpp
// compile with: /clr /c
delegate void Del();

ref struct A {
   virtual event Del ^E;
   virtual event Del ^E2;
};

ref struct B : A {
   virtual event Del ^E override;   // C3797
   virtual event Del ^E2 new;   // C3797
};

ref struct C : B {
   virtual event Del ^E {   // OK
      void raise() override {}
      void add(Del ^) override {}
      void remove(Del^) override {}
   }

   virtual event Del ^E2 {   // OK
      void raise() new {}
      void add(Del ^) new {}
      void remove(Del^) new {}
   }
};

抽象事件

下列範例示範如何實作抽象事件。

// mcppv2_events10.cpp
// compile with: /clr /W1
using namespace System;
public delegate void Del();
public delegate void Del2(String^ s);

interface struct IEvent {
public:
   // in this case, no raised method is defined
   event Del^ Event1;

   event Del2^ Event2 {
   public:
      void add(Del2^ _d);
      void remove(Del2^ _d);
      void raise(String^ s);
   }

   void fire();
};

ref class EventSource: public IEvent {
public:
   virtual event Del^ Event1;
   event Del2^ Event2 {
      virtual void add(Del2^ _d) {
         d = safe_cast<Del2^>(System::Delegate::Combine(d, _d));
      }

      virtual void remove(Del2^ _d) {
         d = safe_cast<Del2^>(System::Delegate::Remove(d, _d));
      }

      virtual void raise(String^ s) {
         if (d) {
            d->Invoke(s);
         }
      }
   }

   virtual void fire() {
      return Event1();
   }

private:
   Del2^ d;
};

ref class EventReceiver {
public:
   void func() {
      Console::WriteLine("hi");
   }

   void func(String^ str) {
      Console::WriteLine(str);
   }
};

int main () {
   IEvent^ es = gcnew EventSource;
   EventReceiver^ er = gcnew EventReceiver;
   es->Event1 += gcnew Del(er, &EventReceiver::func);
   es->Event2 += gcnew Del2(er, &EventReceiver::func);

   es->fire();
   es->Event2("hello from Event2");
   es->Event1 -= gcnew Del(er, &EventReceiver::func);
   es->Event2 -= gcnew Del2(er, &EventReceiver::func);
   es->Event2("hello from Event2");
}

輸出

hi
hello from Event2

引發在不同元件中定義的事件

事件和事件處理程式可以在一個元件中定義,並由另一個元件取用。

// mcppv2_events8.cpp
// compile with: /LD /clr
using namespace System;

public delegate void Del(String^ s);

public ref class Source {
public:
   event Del^ Event;
   void Fire(String^ s) {
      Event(s);
   }
};

此用戶端程式代碼會取用 事件:

// mcppv2_events9.cpp
// compile with: /clr
#using "mcppv2_events8.dll"
using namespace System;

ref class Receiver {
public:
   void Handler(String^ s) {
      Console::WriteLine(s);
   }
};

int main() {
   Source^ src = gcnew Source;
   Receiver^ rc1 = gcnew Receiver;
   Receiver^ rc2 = gcnew Receiver;
   src -> Event += gcnew Del(rc1, &Receiver::Handler);
   src -> Event += gcnew Del(rc2, &Receiver::Handler);
   src->Fire("hello");
   src -> Event -= gcnew Del(rc1, &Receiver::Handler);
   src -> Event -= gcnew Del(rc2, &Receiver::Handler);
}

輸出

hello
hello

另請參閱

event