共用方式為


WorldLockingManager.PinnedFromLocked 屬性

定義

從 WorldLocking 計算的世界鎖定空間轉換為已固定的空間。

public UnityEngine.Pose PinnedFromLocked { get; set; }
member this.PinnedFromLocked : UnityEngine.Pose with get, set
Public Property PinnedFromLocked As Pose

屬性值

UnityEngine.Pose

適用於