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如何:使用 JoinBlock 從多個來源讀取資料

本文件將說明,如何在有多個來源的資料可用時,使用 JoinBlock<T1,T2> 類別執行作業。 另外也會示範如何使用非窮盡模式,讓多個聯結區塊更有效率地共用資料來源。

注意

TPL 資料流程程式庫 (System.Threading.Tasks.Dataflow 命名空間) 並未隨 .NET 散發。 若要在 Visual Studio 中安裝 System.Threading.Tasks.Dataflow 命名空間,請開啟您的專案,從 [專案] 功能表中選擇 [管理 NuGet 套件],並於線上搜尋 System.Threading.Tasks.Dataflow 套件。 除此之外也可使用 .Net Core CLI (執行 dotnet add package System.Threading.Tasks.Dataflow) 加以安裝。

範例

下列範例會定義三個資源類型 NetworkResourceFileResourceMemoryResource,並且在有可用資源時執行作業。 這個範例需要 NetworkResourceMemoryResource 配對,以便執行第一個作業,而且需要 FileResourceMemoryResource 配對,以便執行第二個作業。 為了要讓這些作業在所有必要的資源可供使用時發生,這個範例會使用 JoinBlock<T1,T2> 類別。 當 JoinBlock<T1,T2> 物件接收來自所有來源的資料時,它會將該資料傳播至其目標,也就是這個範例中的 ActionBlock<TInput> 物件。 這兩個 JoinBlock<T1,T2> 物件都會從 MemoryResource 物件的共用集區讀取。

using System;
using System.Threading;
using System.Threading.Tasks.Dataflow;

// Demonstrates how to use non-greedy join blocks to distribute
// resources among a dataflow network.
class Program
{
   // Represents a resource. A derived class might represent
   // a limited resource such as a memory, network, or I/O
   // device.
   abstract class Resource
   {
   }

   // Represents a memory resource. For brevity, the details of
   // this class are omitted.
   class MemoryResource : Resource
   {
   }

   // Represents a network resource. For brevity, the details of
   // this class are omitted.
   class NetworkResource : Resource
   {
   }

   // Represents a file resource. For brevity, the details of
   // this class are omitted.
   class FileResource : Resource
   {
   }

   static void Main(string[] args)
   {
      // Create three BufferBlock<T> objects. Each object holds a different
      // type of resource.
      var networkResources = new BufferBlock<NetworkResource>();
      var fileResources = new BufferBlock<FileResource>();
      var memoryResources = new BufferBlock<MemoryResource>();

      // Create two non-greedy JoinBlock<T1, T2> objects.
      // The first join works with network and memory resources;
      // the second pool works with file and memory resources.

      var joinNetworkAndMemoryResources =
         new JoinBlock<NetworkResource, MemoryResource>(
            new GroupingDataflowBlockOptions
            {
               Greedy = false
            });

      var joinFileAndMemoryResources =
         new JoinBlock<FileResource, MemoryResource>(
            new GroupingDataflowBlockOptions
            {
               Greedy = false
            });

      // Create two ActionBlock<T> objects.
      // The first block acts on a network resource and a memory resource.
      // The second block acts on a file resource and a memory resource.

      var networkMemoryAction =
         new ActionBlock<Tuple<NetworkResource, MemoryResource>>(
            data =>
            {
               // Perform some action on the resources.

               // Print a message.
               Console.WriteLine("Network worker: using resources...");

               // Simulate a lengthy operation that uses the resources.
               Thread.Sleep(new Random().Next(500, 2000));

               // Print a message.
               Console.WriteLine("Network worker: finished using resources...");

               // Release the resources back to their respective pools.
               networkResources.Post(data.Item1);
               memoryResources.Post(data.Item2);
            });

      var fileMemoryAction =
         new ActionBlock<Tuple<FileResource, MemoryResource>>(
            data =>
            {
               // Perform some action on the resources.

               // Print a message.
               Console.WriteLine("File worker: using resources...");

               // Simulate a lengthy operation that uses the resources.
               Thread.Sleep(new Random().Next(500, 2000));

               // Print a message.
               Console.WriteLine("File worker: finished using resources...");

               // Release the resources back to their respective pools.
               fileResources.Post(data.Item1);
               memoryResources.Post(data.Item2);
            });

      // Link the resource pools to the JoinBlock<T1, T2> objects.
      // Because these join blocks operate in non-greedy mode, they do not
      // take the resource from a pool until all resources are available from
      // all pools.

      networkResources.LinkTo(joinNetworkAndMemoryResources.Target1);
      memoryResources.LinkTo(joinNetworkAndMemoryResources.Target2);

      fileResources.LinkTo(joinFileAndMemoryResources.Target1);
      memoryResources.LinkTo(joinFileAndMemoryResources.Target2);

      // Link the JoinBlock<T1, T2> objects to the ActionBlock<T> objects.

      joinNetworkAndMemoryResources.LinkTo(networkMemoryAction);
      joinFileAndMemoryResources.LinkTo(fileMemoryAction);

      // Populate the resource pools. In this example, network and
      // file resources are more abundant than memory resources.

      networkResources.Post(new NetworkResource());
      networkResources.Post(new NetworkResource());
      networkResources.Post(new NetworkResource());

      memoryResources.Post(new MemoryResource());

      fileResources.Post(new FileResource());
      fileResources.Post(new FileResource());
      fileResources.Post(new FileResource());

      // Allow data to flow through the network for several seconds.
      Thread.Sleep(10000);
   }
}

/* Sample output:
File worker: using resources...
File worker: finished using resources...
Network worker: using resources...
Network worker: finished using resources...
File worker: using resources...
File worker: finished using resources...
Network worker: using resources...
Network worker: finished using resources...
File worker: using resources...
File worker: finished using resources...
File worker: using resources...
File worker: finished using resources...
Network worker: using resources...
Network worker: finished using resources...
Network worker: using resources...
Network worker: finished using resources...
File worker: using resources...
*/
Imports System.Threading
Imports System.Threading.Tasks.Dataflow

' Demonstrates how to use non-greedy join blocks to distribute
' resources among a dataflow network.
Friend Class Program
    ' Represents a resource. A derived class might represent 
    ' a limited resource such as a memory, network, or I/O
    ' device.
    Private MustInherit Class Resource
    End Class

    ' Represents a memory resource. For brevity, the details of 
    ' this class are omitted.
    Private Class MemoryResource
        Inherits Resource
    End Class

    ' Represents a network resource. For brevity, the details of 
    ' this class are omitted.
    Private Class NetworkResource
        Inherits Resource
    End Class

    ' Represents a file resource. For brevity, the details of 
    ' this class are omitted.
    Private Class FileResource
        Inherits Resource
    End Class

    Shared Sub Main(ByVal args() As String)
        ' Create three BufferBlock<T> objects. Each object holds a different
        ' type of resource.
        Dim networkResources = New BufferBlock(Of NetworkResource)()
        Dim fileResources = New BufferBlock(Of FileResource)()
        Dim memoryResources = New BufferBlock(Of MemoryResource)()

        ' Create two non-greedy JoinBlock<T1, T2> objects. 
        ' The first join works with network and memory resources; 
        ' the second pool works with file and memory resources.

        Dim joinNetworkAndMemoryResources = New JoinBlock(Of NetworkResource, MemoryResource)(New GroupingDataflowBlockOptions With {.Greedy = False})

        Dim joinFileAndMemoryResources = New JoinBlock(Of FileResource, MemoryResource)(New GroupingDataflowBlockOptions With {.Greedy = False})

        ' Create two ActionBlock<T> objects. 
        ' The first block acts on a network resource and a memory resource.
        ' The second block acts on a file resource and a memory resource.

        Dim networkMemoryAction = New ActionBlock(Of Tuple(Of NetworkResource, MemoryResource))(Sub(data)
                                                                                                    ' Perform some action on the resources.
                                                                                                    ' Print a message.
                                                                                                    ' Simulate a lengthy operation that uses the resources.
                                                                                                    ' Print a message.
                                                                                                    ' Release the resources back to their respective pools.
                                                                                                    Console.WriteLine("Network worker: using resources...")
                                                                                                    Thread.Sleep(New Random().Next(500, 2000))
                                                                                                    Console.WriteLine("Network worker: finished using resources...")
                                                                                                    networkResources.Post(data.Item1)
                                                                                                    memoryResources.Post(data.Item2)
                                                                                                End Sub)

        Dim fileMemoryAction = New ActionBlock(Of Tuple(Of FileResource, MemoryResource))(Sub(data)
                                                                                              ' Perform some action on the resources.
                                                                                              ' Print a message.
                                                                                              ' Simulate a lengthy operation that uses the resources.
                                                                                              ' Print a message.
                                                                                              ' Release the resources back to their respective pools.
                                                                                              Console.WriteLine("File worker: using resources...")
                                                                                              Thread.Sleep(New Random().Next(500, 2000))
                                                                                              Console.WriteLine("File worker: finished using resources...")
                                                                                              fileResources.Post(data.Item1)
                                                                                              memoryResources.Post(data.Item2)
                                                                                          End Sub)

        ' Link the resource pools to the JoinBlock<T1, T2> objects.
        ' Because these join blocks operate in non-greedy mode, they do not
        ' take the resource from a pool until all resources are available from
        ' all pools.

        networkResources.LinkTo(joinNetworkAndMemoryResources.Target1)
        memoryResources.LinkTo(joinNetworkAndMemoryResources.Target2)

        fileResources.LinkTo(joinFileAndMemoryResources.Target1)
        memoryResources.LinkTo(joinFileAndMemoryResources.Target2)

        ' Link the JoinBlock<T1, T2> objects to the ActionBlock<T> objects.

        joinNetworkAndMemoryResources.LinkTo(networkMemoryAction)
        joinFileAndMemoryResources.LinkTo(fileMemoryAction)

        ' Populate the resource pools. In this example, network and 
        ' file resources are more abundant than memory resources.

        networkResources.Post(New NetworkResource())
        networkResources.Post(New NetworkResource())
        networkResources.Post(New NetworkResource())

        memoryResources.Post(New MemoryResource())

        fileResources.Post(New FileResource())
        fileResources.Post(New FileResource())
        fileResources.Post(New FileResource())

        ' Allow data to flow through the network for several seconds.
        Thread.Sleep(10000)

    End Sub

End Class

' Sample output:
'File worker: using resources...
'File worker: finished using resources...
'Network worker: using resources...
'Network worker: finished using resources...
'File worker: using resources...
'File worker: finished using resources...
'Network worker: using resources...
'Network worker: finished using resources...
'File worker: using resources...
'File worker: finished using resources...
'File worker: using resources...
'File worker: finished using resources...
'Network worker: using resources...
'Network worker: finished using resources...
'Network worker: using resources...
'Network worker: finished using resources...
'File worker: using resources...
'

為了要讓 MemoryResource 物件共用集區的使用更有效率,這個範例會指定 GroupingDataflowBlockOptions 物件並將其 Greedy 屬性設定為 False,建立以非窮盡模式執行的 JoinBlock<T1,T2> 物件。 非窮盡聯結區塊會延後所有傳入訊息,直到每個來源都有一個為止。 如果有任一個延後的訊息被另一個區塊所接受,聯結區塊就會重新啟動處理序。 非窮盡模式會在其他區塊等待資料的同時,讓共用一個或多個來源區塊的聯結區塊往前進行。 在這個範例中,如果 MemoryResource 物件已加入至 memoryResources 集區,則要接收其第二個資料來源的第一個聯結區塊就能繼續往前進行。 如果這個範例是使用窮盡模式,也就是預設值,則聯結區塊可能會採用 MemoryResource 物件並等待可供使用的第二個資源。 不過,如果其他聯結區塊都有自己的第二個資料來源可用,就無法繼續往前進行,因為 MemoryResource 物件已由另一個聯結區塊佔用。

穩固程式設計

使用非窮盡聯結還可以協助您防止應用程式中發生死結。 在軟體應用程式中,當兩個或多個處理序都保留資源,且互相等候另一個處理序釋放某些其他資源時,就會發生「死結」。 假設有一個應用程式定義了兩個 JoinBlock<T1,T2> 物件。 這兩個物件都會從兩個共用來源區塊讀取資料。 在窮盡模式下,如果其中一個聯結區塊是從第一個來源讀取,而第二個聯結區塊是從第二個來源讀取,則應用程式可能會發生死結,因為這兩個聯結區塊會互相等候彼此釋放其資源。 在非窮盡模式下,每個聯結區塊只會在所有資料都可用時才從其來源讀取,因此可排除死結的情況發生。

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