D3D10_MESSAGE_SEVERITY列舉 (d3d10sdklayers.h)
針對資訊佇列的訊息嚴重性層級進行偵錯。
Syntax
typedef enum D3D10_MESSAGE_SEVERITY {
D3D10_MESSAGE_SEVERITY_CORRUPTION = 0,
D3D10_MESSAGE_SEVERITY_ERROR,
D3D10_MESSAGE_SEVERITY_WARNING,
D3D10_MESSAGE_SEVERITY_INFO,
D3D10_MESSAGE_SEVERITY_MESSAGE
} ;
常數
D3D10_MESSAGE_SEVERITY_CORRUPTION 值: 0 定義發生某種類型的損毀。 |
D3D10_MESSAGE_SEVERITY_ERROR 定義錯誤訊息。 |
D3D10_MESSAGE_SEVERITY_WARNING 定義警告訊息。 |
D3D10_MESSAGE_SEVERITY_INFO 定義資訊訊息。 |
D3D10_MESSAGE_SEVERITY_MESSAGE |
備註
使用這些值可允許或拒絕訊息類別來傳遞資訊佇列的儲存體和擷取篩選, (請參閱D3D10_INFO_QUEUE_FILTER) 。 ID3D10InfoQueue::AddApplicationMessage會使用此 API。
規格需求
標頭 | d3d10sdklayers.h (包含 D3D10.h) |