CD3D11_BUFFER_DESC 結構 (d3d11.h)
表示緩衝區,並提供建立緩衝區的便利方法。
Syntax
struct CD3D11_BUFFER_DESC : D3D11_BUFFER_DESC {
void CD3D11_BUFFER_DESC();
void CD3D11_BUFFER_DESC(
const D3D11_BUFFER_DESC & o
);
void CD3D11_BUFFER_DESC(
UINT byteWidth,
UINT bindFlags,
D3D11_USAGE usage,
UINT cpuaccessFlags,
UINT miscFlags,
UINT structureByteStride
);
void ~CD3D11_BUFFER_DESC();
};
繼承
CD3D11_BUFFER_DESC 結構會實作D3D11_BUFFER_DESC。
成員
具現化未初始化 CD3D11_BUFFER_DESC 結構的新實例。
void CD3D11_BUFFER_DESC ( const D3D11_BUFFER_DESC & o)
具現化 使用 D3D11_BUFFER_DESC結構初始化 之CD3D11_BUFFER_DESC 結構的新實例。
具現化以D3D11_BUFFER_DESC值初始化之CD3D11_BUFFER_DESC結構的新實例。
終結 CD3D11_BUFFER_DESC 結構的實例。
備註
以下是 D3D11.h 定義 CD3D11_BUFFER_DESC的方式:
struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC
{
CD3D11_BUFFER_DESC()
{}
explicit CD3D11_BUFFER_DESC( const D3D11_BUFFER_DESC& o ) :
D3D11_BUFFER_DESC( o )
{}
explicit CD3D11_BUFFER_DESC(
UINT byteWidth,
UINT bindFlags,
D3D11_USAGE usage = D3D11_USAGE_DEFAULT,
UINT cpuaccessFlags = 0,
UINT miscFlags = 0,
UINT structureByteStride = 0 )
{
ByteWidth = byteWidth;
Usage = usage;
BindFlags = bindFlags;
CPUAccessFlags = cpuaccessFlags ;
MiscFlags = miscFlags;
StructureByteStride = structureByteStride;
}
~CD3D11_BUFFER_DESC() {}
operator const D3D11_BUFFER_DESC&() const { return *this; }
};
規格需求
需求 | 值 |
---|---|
最低支援的用戶端 | Windows 7 [傳統型應用程式 |UWP 應用程式] |
最低支援的伺服器 | Windows Server 2008 R2 [傳統型應用程式 |UWP 應用程式] |
標頭 | d3d11.h |