CD3D11_COUNTER_DESC 結構 (d3d11.h)
表示計數器,並提供建立計數器的便利方法。
Syntax
struct CD3D11_COUNTER_DESC : D3D11_COUNTER_DESC {
void CD3D11_COUNTER_DESC();
void CD3D11_COUNTER_DESC(
const D3D11_COUNTER_DESC & o
);
void CD3D11_COUNTER_DESC(
D3D11_COUNTER counter,
UINT miscFlags
);
void ~CD3D11_COUNTER_DESC();
};
繼承
CD3D11_COUNTER_DESC 結構會實作D3D11_COUNTER_DESC。
成員
具現化未初始化 CD3D11_COUNTER_DESC 結構的新實例。
void CD3D11_COUNTER_DESC ( const D3D11_COUNTER_DESC & o)
具現化 使用 D3D11_COUNTER_DESC 結構初始化之 CD3D11_COUNTER_DESC 結構的新實例。
void CD3D11_COUNTER_DESC ( D3D11_COUNTER counter, UINT miscFlags)
具現化以計數器資訊初始化 之CD3D11_COUNTER_DESC 結構的新實例。
終結 CD3D11_COUNTER_DESC 結構的實例。
備註
以下是 D3D11.h 定義 CD3D11_COUNTER_DESC的方式:
struct CD3D11_COUNTER_DESC : public D3D11_COUNTER_DESC { CD3D11_COUNTER_DESC() {} explicit CD3D11_COUNTER_DESC( const D3D11_COUNTER_DESC& o ) : D3D11_COUNTER_DESC( o ) {} explicit CD3D11_COUNTER_DESC( D3D11_COUNTER counter, UINT miscFlags = 0 ) { Counter = counter; MiscFlags = miscFlags; } ~CD3D11_COUNTER_DESC() {} operator const D3D11_COUNTER_DESC&() const { return *this; } }; |
規格需求
需求 | 值 |
---|---|
最低支援的用戶端 | Windows 7 [傳統型應用程式 |UWP 應用程式] |
最低支援的伺服器 | Windows Server 2008 R2 [傳統型應用程式 |UWP 應用程式] |
標頭 | d3d11.h |