完整的簡單 XAudio2 專案
先前的主題示範如何初始化 XAudio2、將數據載入音訊緩衝區,然後透過 XAudio2 語音播放該音訊。 本主題會將所有步驟一起提取成單一、運作C++/WinRT 程式代碼範例,此範例會建置成一個非常簡單的 XAudio2 應用程式,以播放 220Hz 正弦波。
在 Visual Studio 中建立新專案
在 Visual Studio 中,建立新的 C++/WinRT 空白應用程式,已封裝 (Desktop 中的 WinUI 3) 專案。 如果您將專案 命名為 MyXAudio2Project,您就能將下方的原始程式碼複製並貼到專案的原始碼檔案中,而不會有任何問題。
接著開啟下列每個原始碼檔案,並加以編輯,使其看起來像原始碼清單。
MainWindow.xaml.idl
namespace MyXAudio2Project
{
[default_interface]
runtimeclass MainWindow : Microsoft.UI.Xaml.Window
{
MainWindow();
}
}
MainWindow.xaml.h
#pragma once
#include "MainWindow.g.h"
#include <xaudio2.h>
// Constant literals.
constexpr WORD BITSPERSSAMPLE = 16; // 16 bits per sample.
constexpr DWORD SAMPLESPERSEC = 44100; // 44,100 samples per second.
constexpr double CYCLESPERSEC = 220.0; // 220 cycles per second (frequency of the audible tone).
constexpr double VOLUME = 0.5; // 50% volume.
constexpr WORD AUDIOBUFFERSIZEINCYCLES = 10; // 10 cycles per audio buffer.
constexpr double PI = 3.14159265358979323846;
// Calculated constants.
constexpr DWORD SAMPLESPERCYCLE = (DWORD)(SAMPLESPERSEC / CYCLESPERSEC); // 200 samples per cycle.
constexpr DWORD AUDIOBUFFERSIZEINSAMPLES = SAMPLESPERCYCLE * AUDIOBUFFERSIZEINCYCLES; // 2,000 samples per buffer.
constexpr UINT32 AUDIOBUFFERSIZEINBYTES = AUDIOBUFFERSIZEINSAMPLES * BITSPERSSAMPLE / 8; // 4,000 bytes per buffer.
namespace winrt::MyXAudio2Project::implementation
{
struct MainWindow : MainWindowT<MainWindow>
{
std::array<byte, AUDIOBUFFERSIZEINBYTES> m_buffer{};
winrt::com_ptr<IXAudio2> m_xAudio2{};
IXAudio2MasteringVoice* m_pXAudio2MasteringVoice{};
IXAudio2SourceVoice* m_pXAudio2SourceVoice{};
MainWindow()
{
// Xaml objects should not call InitializeComponent during construction.
// See https://github.com/microsoft/cppwinrt/tree/master/nuget#initializecomponent
}
void myButton_Click(IInspectable const& sender, Microsoft::UI::Xaml::RoutedEventArgs const& args);
};
}
namespace winrt::MyXAudio2Project::factory_implementation
{
struct MainWindow : MainWindowT<MainWindow, implementation::MainWindow>
{
};
}
MainWindow.xaml.cpp
#include "pch.h"
#include "MainWindow.xaml.h"
#if __has_include("MainWindow.g.cpp")
#include "MainWindow.g.cpp"
#endif
using namespace winrt;
using namespace Microsoft::UI::Xaml;
// To learn more about WinUI, the WinUI project structure,
// and more about our project templates, see: http://aka.ms/winui-project-info.
namespace winrt::MyXAudio2Project::implementation
{
void MainWindow::myButton_Click(IInspectable const&, RoutedEventArgs const&)
{
myButton().Content(box_value(L"Clicked"));
// Initialize XAudio2 (create an engine and a mastering voice).
winrt::check_hresult(::XAudio2Create(m_xAudio2.put(), 0, XAUDIO2_DEFAULT_PROCESSOR));
winrt::check_hresult(m_xAudio2->CreateMasteringVoice(&m_pXAudio2MasteringVoice));
// Define a format.
WAVEFORMATEX waveFormatEx{};
waveFormatEx.wFormatTag = WAVE_FORMAT_PCM;
waveFormatEx.nChannels = 1; // 1 channel
waveFormatEx.nSamplesPerSec = SAMPLESPERSEC;
waveFormatEx.nBlockAlign = waveFormatEx.nChannels * BITSPERSSAMPLE / 8;
waveFormatEx.nAvgBytesPerSec = waveFormatEx.nSamplesPerSec * waveFormatEx.nBlockAlign;
waveFormatEx.wBitsPerSample = BITSPERSSAMPLE;
waveFormatEx.cbSize = 0;
// Create a source voice with that format.
winrt::check_hresult(m_xAudio2->CreateSourceVoice(&m_pXAudio2SourceVoice, &waveFormatEx));
// Fill a buffer.
double phase{};
uint32_t bufferIndex{};
while (bufferIndex < AUDIOBUFFERSIZEINBYTES)
{
phase += (2 * PI) / SAMPLESPERCYCLE;
int16_t sample = (int16_t)(sin(phase) * INT16_MAX * VOLUME);
this->m_buffer[bufferIndex++] = (byte)sample; // Values are little-endian.
this->m_buffer[bufferIndex++] = (byte)(sample >> 8);
}
XAUDIO2_BUFFER xAudio2Buffer{};
xAudio2Buffer.Flags = XAUDIO2_END_OF_STREAM;
xAudio2Buffer.AudioBytes = AUDIOBUFFERSIZEINBYTES;
xAudio2Buffer.pAudioData = m_buffer.data();
xAudio2Buffer.PlayBegin = 0;
xAudio2Buffer.PlayLength = 0;
xAudio2Buffer.LoopBegin = 0;
xAudio2Buffer.LoopLength = 0;
xAudio2Buffer.LoopCount = XAUDIO2_LOOP_INFINITE;
// Submit the buffer to the source voice, and start the voice.
winrt::check_hresult(m_pXAudio2SourceVoice->SubmitSourceBuffer(&xAudio2Buffer));
winrt::check_hresult(m_pXAudio2SourceVoice->Start(0));
}
}
建置和執行
項目現在應該會建置並執行。 按下按鈕可聽到 220Hz 測試音調。