MPSCnnGradientKernel.EncodeBatch Methode
Definition
Wichtig
Einige Informationen beziehen sich auf Vorabversionen, die vor dem Release ggf. grundlegend überarbeitet werden. Microsoft übernimmt hinsichtlich der hier bereitgestellten Informationen keine Gewährleistungen, seien sie ausdrücklich oder konkludent.
Überlädt
EncodeBatch(IMTLCommandBuffer, NSArray<MPSImage>, NSArray<MPSImage>, NSArray<MPSState>) | |
EncodeBatch(IMTLCommandBuffer, NSArray<MPSImage>, NSArray<MPSImage>, NSArray<MPSState>, NSArray<MPSImage>) |
EncodeBatch(IMTLCommandBuffer, NSArray<MPSImage>, NSArray<MPSImage>, NSArray<MPSState>)
[Foundation.Export("encodeBatchToCommandBuffer:sourceGradients:sourceImages:gradientStates:")]
public virtual Foundation.NSArray<MetalPerformanceShaders.MPSImage> EncodeBatch (Metal.IMTLCommandBuffer commandBuffer, Foundation.NSArray<MetalPerformanceShaders.MPSImage> sourceGradients, Foundation.NSArray<MetalPerformanceShaders.MPSImage> sourceImages, Foundation.NSArray<MetalPerformanceShaders.MPSState> gradientStates);
override this.EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSState> -> Foundation.NSArray<MetalPerformanceShaders.MPSImage>
Parameter
- commandBuffer
- IMTLCommandBuffer
Gibt zurück
- Attribute
Gilt für:
EncodeBatch(IMTLCommandBuffer, NSArray<MPSImage>, NSArray<MPSImage>, NSArray<MPSState>, NSArray<MPSImage>)
[Foundation.Export("encodeBatchToCommandBuffer:sourceGradients:sourceImages:gradientStates:destinationGradients:")]
public virtual void EncodeBatch (Metal.IMTLCommandBuffer commandBuffer, Foundation.NSArray<MetalPerformanceShaders.MPSImage> sourceGradients, Foundation.NSArray<MetalPerformanceShaders.MPSImage> sourceImages, Foundation.NSArray<MetalPerformanceShaders.MPSState> gradientStates, Foundation.NSArray<MetalPerformanceShaders.MPSImage> destinationGradients);
override this.EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSState> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> -> unit
Parameter
- commandBuffer
- IMTLCommandBuffer
- Attribute