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D3DKMT_GETNATIVEFENCELOGDETAIL Struktur (d3dkmthk.h)

D3DKMT_GETNATIVEFENCELOGDETAIL ist veraltet. Informationen zum Design des systemeigenen Zaunpuffers finden Sie unter Native GPU-Zaunobjekte.

Syntax

typedef struct _D3DKMT_GETNATIVEFENCELOGDETAIL {
  D3DKMT_HANDLE                        hHwQueue;
  D3DKMT_GETNATIVEFENCELOGDETAIL_FLAGS Flags;
  UINT32                               WaitLogNumberOfEntries;
  UINT32                               SignalLogNumberOfEntries;
  D3DGPU_VIRTUAL_ADDRESS               WaitLogGpuBaseAddress;
  D3DGPU_VIRTUAL_ADDRESS               SignalLogGpuBaseAddress;
  BYTE                                 Reserved[64];
} D3DKMT_GETNATIVEFENCELOGDETAIL;

Angehörige

hHwQueue

Flags

WaitLogNumberOfEntries

SignalLogNumberOfEntries

WaitLogGpuBaseAddress

SignalLogGpuBaseAddress

Reserved[64]

Anforderungen

Anforderung Wert
mindestens unterstützte Client- Windows 11, Version 24H2 (WDDM 3.2)
Header- d3dkmthk.h