IDebugProgramEngines2
Applies to: Visual Studio Visual Studio for Mac
Note
This article applies to Visual Studio 2017. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here
This interface is used by program nodes to specify all the possible debug engines (DE) that can debug this program.
Syntax
IDebugProgramEngines2 : IUnknown
Notes for Implementers
A DE or a custom port supplier implements this interface on the same object that implements IDebugProgramNode2 to support establishing a specific DE to use for a particular program.
Notes for Callers
Call QueryInterface on an IDebugProgramNode2
interface to obtain this interface.
Methods in Vtable Order
The following table shows the methods of IDebugProgramEngines2
.
Method | Description |
---|---|
EnumPossibleEngines | Indicates all the possible DEs that can debug this program. |
SetEngine | Selects the DE to use for debugging this program. |
Remarks
Once a DE is chosen by the user, that choice is registered with the program node by calling SetEngine. The selected engine becomes the engine returned by GetEngineInfo.
Requirements
Header: msdbg.h
Namespace: Microsoft.VisualStudio.Debugger.Interop
Assembly: Microsoft.VisualStudio.Debugger.Interop.dll