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BezierDataProvider.GetPointInternal Method

Definition

Overloads

GetPointInternal(Int32)

Get a point based on point index Point index will be pre-clamped

GetPointInternal(Single)

Get a point based on normalized distance along line Normalized distance will be pre-clamped

GetPointInternal(Int32)

Get a point based on point index Point index will be pre-clamped

protected:
 override UnityEngine::Vector3 GetPointInternal(int pointIndex);
protected override UnityEngine.Vector3 GetPointInternal (int pointIndex);
override this.GetPointInternal : int -> UnityEngine.Vector3
Protected Overrides Function GetPointInternal (pointIndex As Integer) As Vector3

Parameters

pointIndex
Int32

Returns

UnityEngine.Vector3

Applies to

GetPointInternal(Single)

Get a point based on normalized distance along line Normalized distance will be pre-clamped

protected:
 override UnityEngine::Vector3 GetPointInternal(float normalizedDistance);
protected override UnityEngine.Vector3 GetPointInternal (float normalizedDistance);
override this.GetPointInternal : single -> UnityEngine.Vector3
Protected Overrides Function GetPointInternal (normalizedDistance As Single) As Vector3

Parameters

normalizedDistance
Single

Returns

UnityEngine.Vector3

Applies to