GL.GetActiveUniform Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
GetActiveUniform(UInt32, UInt32, Int32, Int32*, Int32*, ActiveUniformType*, StringBuilder)
Important
This API is not CLS-compliant.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniform", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniform (uint program, uint index, int bufsize, int* length, int* size, OpenTK.Graphics.ES30.ActiveUniformType* type, System.Text.StringBuilder name);
static member GetActiveUniform : uint32 * uint32 * int * nativeptr<int> * nativeptr<int> * nativeptr<OpenTK.Graphics.ES30.ActiveUniformType> * System.Text.StringBuilder -> unit
Parameters
- program
- UInt32
- index
- UInt32
- bufsize
- Int32
- length
- Int32*
- size
- Int32*
- type
- ActiveUniformType*
- name
- StringBuilder
- Attributes
Applies to
GetActiveUniform(UInt32, UInt32, Int32, Int32[], Int32[], ActiveUniformType[], StringBuilder)
Important
This API is not CLS-compliant.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniform", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniform (uint program, uint index, int bufsize, int[] length, int[] size, OpenTK.Graphics.ES30.ActiveUniformType[] type, System.Text.StringBuilder name);
static member GetActiveUniform : uint32 * uint32 * int * int[] * int[] * OpenTK.Graphics.ES30.ActiveUniformType[] * System.Text.StringBuilder -> unit
Parameters
- program
- UInt32
- index
- UInt32
- bufsize
- Int32
- length
- Int32[]
- size
- Int32[]
- type
- ActiveUniformType[]
- name
- StringBuilder
- Attributes
Applies to
GetActiveUniform(UInt32, UInt32, Int32, Int32, Int32, ActiveUniformType, StringBuilder)
Important
This API is not CLS-compliant.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniform", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniform (uint program, uint index, int bufsize, out int length, out int size, out OpenTK.Graphics.ES30.ActiveUniformType type, System.Text.StringBuilder name);
static member GetActiveUniform : uint32 * uint32 * int * * * * System.Text.StringBuilder -> unit
Parameters
- program
- UInt32
- index
- UInt32
- bufsize
- Int32
- length
- Int32
- size
- Int32
- type
- ActiveUniformType
- name
- StringBuilder
- Attributes
Applies to
GetActiveUniform(Int32, Int32, Int32, Int32[], Int32[], ActiveUniformType[], StringBuilder)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniform", Version="3.0")]
public static void GetActiveUniform (int program, int index, int bufsize, int[] length, int[] size, OpenTK.Graphics.ES30.ActiveUniformType[] type, System.Text.StringBuilder name);
static member GetActiveUniform : int * int * int * int[] * int[] * OpenTK.Graphics.ES30.ActiveUniformType[] * System.Text.StringBuilder -> unit
Parameters
- program
- Int32
- index
- Int32
- bufsize
- Int32
- length
- Int32[]
- size
- Int32[]
- type
- ActiveUniformType[]
- name
- StringBuilder
- Attributes
Applies to
GetActiveUniform(Int32, Int32, Int32, Int32*, Int32*, ActiveUniformType*, StringBuilder)
Important
This API is not CLS-compliant.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniform", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniform (int program, int index, int bufsize, int* length, int* size, OpenTK.Graphics.ES30.ActiveUniformType* type, System.Text.StringBuilder name);
static member GetActiveUniform : int * int * int * nativeptr<int> * nativeptr<int> * nativeptr<OpenTK.Graphics.ES30.ActiveUniformType> * System.Text.StringBuilder -> unit
Parameters
- program
- Int32
- index
- Int32
- bufsize
- Int32
- length
- Int32*
- size
- Int32*
- type
- ActiveUniformType*
- name
- StringBuilder
- Attributes
Applies to
GetActiveUniform(Int32, Int32, Int32, Int32, Int32, ActiveUniformType, StringBuilder)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniform", Version="3.0")]
public static void GetActiveUniform (int program, int index, int bufsize, out int length, out int size, out OpenTK.Graphics.ES30.ActiveUniformType type, System.Text.StringBuilder name);
static member GetActiveUniform : int * int * int * * * * System.Text.StringBuilder -> unit
Parameters
- program
- Int32
- index
- Int32
- bufsize
- Int32
- length
- Int32
- size
- Int32
- type
- ActiveUniformType
- name
- StringBuilder
- Attributes
Applies to
GetActiveUniform(Int32, Int32, Int32, ActiveUniformType)
public static string GetActiveUniform (int program, int uniformIndex, out int size, out OpenTK.Graphics.ES30.ActiveUniformType type);
static member GetActiveUniform : int * int * * -> string
Parameters
- program
- Int32
- uniformIndex
- Int32
- size
- Int32
- type
- ActiveUniformType