GL.UniformMatrix4x2 Method
Definition
Important
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Overloads
UniformMatrix4x2(Int32, Int32, Boolean, Single[]) | |
UniformMatrix4x2(Int32, Int32, Boolean, Single*) | |
UniformMatrix4x2(Int32, Int32, Boolean, Single) |
UniformMatrix4x2(Int32, Int32, Boolean, Single[])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix4x2fv", Version="3.0")]
public static void UniformMatrix4x2 (int location, int count, bool transpose, float[] value);
static member UniformMatrix4x2 : int * int * bool * single[] -> unit
Parameters
- location
- Int32
- count
- Int32
- transpose
- Boolean
- value
- Single[]
- Attributes
Applies to
UniformMatrix4x2(Int32, Int32, Boolean, Single*)
Important
This API is not CLS-compliant.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix4x2fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void UniformMatrix4x2 (int location, int count, bool transpose, float* value);
static member UniformMatrix4x2 : int * int * bool * nativeptr<single> -> unit
Parameters
- location
- Int32
- count
- Int32
- transpose
- Boolean
- value
- Single*
- Attributes
Applies to
UniformMatrix4x2(Int32, Int32, Boolean, Single)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix4x2fv", Version="3.0")]
public static void UniformMatrix4x2 (int location, int count, bool transpose, ref float value);
static member UniformMatrix4x2 : int * int * bool * -> unit
Parameters
- location
- Int32
- count
- Int32
- transpose
- Boolean
- value
- Single
- Attributes