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IGameWindow.Run Method

Definition

Overloads

Run()

Enters the game loop of the GameWindow using the maximum update rate.

Run(Double)

Enters the game loop of the GameWindow using the specified update rate.

Run()

Enters the game loop of the GameWindow using the maximum update rate.

public void Run ();
abstract member Run : unit -> unit

See also

Applies to

Run(Double)

Enters the game loop of the GameWindow using the specified update rate.

public void Run (double updateRate);
abstract member Run : double -> unit

Parameters

updateRate
Double

Applies to