SCNMatrix4.LookAt Method
Definition
Important
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Overloads
LookAt(Single, Single, Single, Single, Single, Single, Single, Single, Single) |
Creates a matrix that transforms world space into the camera space with the specified up direction. |
LookAt(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat) | |
LookAt(SCNVector3, SCNVector3, SCNVector3) |
Creates a matrix that transforms world space into the camera space with the specified up direction. |
LookAt(Single, Single, Single, Single, Single, Single, Single, Single, Single)
Creates a matrix that transforms world space into the camera space with the specified up direction.
public static SceneKit.SCNMatrix4 LookAt (float eyeX, float eyeY, float eyeZ, float targetX, float targetY, float targetZ, float upX, float upY, float upZ);
static member LookAt : single * single * single * single * single * single * single * single * single -> SceneKit.SCNMatrix4
Parameters
- eyeX
- Single
- eyeY
- Single
- eyeZ
- Single
- targetX
- Single
- targetY
- Single
- targetZ
- Single
- upX
- Single
- upY
- Single
- upZ
- Single
Returns
Applies to
LookAt(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)
public static SceneKit.SCNMatrix4 LookAt (nfloat eyeX, nfloat eyeY, nfloat eyeZ, nfloat targetX, nfloat targetY, nfloat targetZ, nfloat upX, nfloat upY, nfloat upZ);
static member LookAt : nfloat * nfloat * nfloat * nfloat * nfloat * nfloat * nfloat * nfloat * nfloat -> SceneKit.SCNMatrix4
Parameters
- eyeX
- nfloat
- eyeY
- nfloat
- eyeZ
- nfloat
- targetX
- nfloat
- targetY
- nfloat
- targetZ
- nfloat
- upX
- nfloat
- upY
- nfloat
- upZ
- nfloat
Returns
Applies to
LookAt(SCNVector3, SCNVector3, SCNVector3)
Creates a matrix that transforms world space into the camera space with the specified up direction.
public static SceneKit.SCNMatrix4 LookAt (SceneKit.SCNVector3 eye, SceneKit.SCNVector3 target, SceneKit.SCNVector3 up);
static member LookAt : SceneKit.SCNVector3 * SceneKit.SCNVector3 * SceneKit.SCNVector3 -> SceneKit.SCNMatrix4
Parameters
- eye
- SCNVector3
- target
- SCNVector3
- up
- SCNVector3