CodeDomComponentSerializationService.SerializeMemberAbsolute Method
Definition
Important
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Serializes the given member on the given object, but also serializes the member if it contains the default property value.
public:
override void SerializeMemberAbsolute(System::ComponentModel::Design::Serialization::SerializationStore ^ store, System::Object ^ owningObject, System::ComponentModel::MemberDescriptor ^ member);
public override void SerializeMemberAbsolute (System.ComponentModel.Design.Serialization.SerializationStore store, object owningObject, System.ComponentModel.MemberDescriptor member);
override this.SerializeMemberAbsolute : System.ComponentModel.Design.Serialization.SerializationStore * obj * System.ComponentModel.MemberDescriptor -> unit
Public Overrides Sub SerializeMemberAbsolute (store As SerializationStore, owningObject As Object, member As MemberDescriptor)
Parameters
- store
- SerializationStore
The SerializationStore to which member
will be serialized.
- owningObject
- Object
The object that owns the member
.
- member
- MemberDescriptor
The given member.
Exceptions
store
, owningObject
, or member
is null
.
store
is closed, or store
is not a supported type of serialization store. Use a store returned by CreateStore().
Remarks
For some members, containing the default property value and setting the same value back to the member are different concepts. For example, if a property inherits its value from a parent object if no local value is set, setting the value back to the property may not be what is desired. The SerializeMemberAbsolute method takes this into account and would clear the state of the property in this case.