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ColorLookupTableEffect Constructors

Definition

Overloads

ColorLookupTableEffect(Byte[], Byte[], Byte[], Byte[])

Creates a new ColorLookupTableEffect with the specified red, green, blue, and alpha lookup tables.

ColorLookupTableEffect(ReadOnlySpan<Byte>, ReadOnlySpan<Byte>, ReadOnlySpan<Byte>, ReadOnlySpan<Byte>)

Creates a new ColorLookupTableEffect with the specified red, green, blue, and alpha lookup tables.

ColorLookupTableEffect(Byte[], Byte[], Byte[], Byte[])

Source:
ColorLookupTableEffect.cs
Source:
ColorLookupTableEffect.cs

Creates a new ColorLookupTableEffect with the specified red, green, blue, and alpha lookup tables.

public:
 ColorLookupTableEffect(cli::array <System::Byte> ^ redLookupTable, cli::array <System::Byte> ^ greenLookupTable, cli::array <System::Byte> ^ blueLookupTable, cli::array <System::Byte> ^ alphaLookupTable);
public ColorLookupTableEffect (byte[] redLookupTable, byte[] greenLookupTable, byte[] blueLookupTable, byte[] alphaLookupTable);
new System.Drawing.Imaging.Effects.ColorLookupTableEffect : byte[] * byte[] * byte[] * byte[] -> System.Drawing.Imaging.Effects.ColorLookupTableEffect
Public Sub New (redLookupTable As Byte(), greenLookupTable As Byte(), blueLookupTable As Byte(), alphaLookupTable As Byte())

Parameters

redLookupTable
Byte[]

The lookup table for the red channel.

greenLookupTable
Byte[]

The lookup table for the green channel.

blueLookupTable
Byte[]

The lookup table for the blue channel.

alphaLookupTable
Byte[]

The lookup table for the alpha channel.

Exceptions

A lookup table parameter is longer than 256 bytes.

Applies to

ColorLookupTableEffect(ReadOnlySpan<Byte>, ReadOnlySpan<Byte>, ReadOnlySpan<Byte>, ReadOnlySpan<Byte>)

Source:
ColorLookupTableEffect.cs
Source:
ColorLookupTableEffect.cs

Creates a new ColorLookupTableEffect with the specified red, green, blue, and alpha lookup tables.

public:
 ColorLookupTableEffect(ReadOnlySpan<System::Byte> redLookupTable, ReadOnlySpan<System::Byte> greenLookupTable, ReadOnlySpan<System::Byte> blueLookupTable, ReadOnlySpan<System::Byte> alphaLookupTable);
public ColorLookupTableEffect (ReadOnlySpan<byte> redLookupTable, ReadOnlySpan<byte> greenLookupTable, ReadOnlySpan<byte> blueLookupTable, ReadOnlySpan<byte> alphaLookupTable);
new System.Drawing.Imaging.Effects.ColorLookupTableEffect : ReadOnlySpan<byte> * ReadOnlySpan<byte> * ReadOnlySpan<byte> * ReadOnlySpan<byte> -> System.Drawing.Imaging.Effects.ColorLookupTableEffect
Public Sub New (redLookupTable As ReadOnlySpan(Of Byte), greenLookupTable As ReadOnlySpan(Of Byte), blueLookupTable As ReadOnlySpan(Of Byte), alphaLookupTable As ReadOnlySpan(Of Byte))

Parameters

redLookupTable
ReadOnlySpan<Byte>

The lookup table for the red channel.

greenLookupTable
ReadOnlySpan<Byte>

The lookup table for the green channel.

blueLookupTable
ReadOnlySpan<Byte>

The lookup table for the blue channel.

alphaLookupTable
ReadOnlySpan<Byte>

The lookup table for the alpha channel.

Applies to